Decompile func0001f314

This commit is contained in:
Ryan Dwyer
2021-05-01 18:56:07 +10:00
parent 012cfb0c44
commit 8da976aed2
3 changed files with 144 additions and 344 deletions
+3 -3
View File
@@ -72,12 +72,12 @@ void modelSetAnimSpeedAuto(struct model *model, f32 arg1, f32 startframe);
void modelSetAnimPlaySpeed(struct model *model, f32 speed, f32 frame);
void modelSetAnim70(struct model *model, void *callback);
u32 func0001e018(void);
u32 func0001e14c(void);
void func0001e14c(struct model *model, f32 arg1, f32 arg2);
void func0001e29c(bool value);
bool func0001e2a8(void);
u32 func0001e2b4(void);
void func0001e2b4(struct model *model, f32 frame, f32 arg2, f32 frame2, f32 arg4);
void func0001ee18(struct model *model, s32 lvupdate240, bool arg2);
u32 func0001f314(void);
void func0001f314(struct model *model, s32 arg1, bool arg2);
void func0001f7e0(struct modelrenderdata *renderdata);
void func0001f890(struct modelrenderdata *renderdata, bool arg1);
void func00020248(struct modelrenderdata *renderdata, bool arg1);
+2 -2
View File
@@ -475,7 +475,7 @@ struct anim {
/*0x07*/ u8 unk07;
/*0x08*/ s8 flip;
/*0x09*/ s8 flip2;
/*0x0a*/ u8 looping;
/*0x0a*/ s8 looping;
/*0x0b*/ u8 average;
/*0x0c*/ f32 frame;
/*0x10*/ f32 frac;
@@ -502,7 +502,7 @@ struct anim {
/*0x5c*/ f32 elapsemerge;
/*0x60*/ f32 loopframe;
/*0x64*/ f32 loopmerge;
/*0x68*/ void *flipfunc;
/*0x68*/ void (*flipfunc)(void);
/*0x6c*/ u32 unk6c;
/*0x70*/ bool (*unk70)(struct model *model, struct coord *arg1, struct coord *arg2, f32 *ground);
/*0x74*/ f32 playspeed;