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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-04 02:45:56 -04:00
Decompile func0001f314
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@@ -72,12 +72,12 @@ void modelSetAnimSpeedAuto(struct model *model, f32 arg1, f32 startframe);
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void modelSetAnimPlaySpeed(struct model *model, f32 speed, f32 frame);
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void modelSetAnim70(struct model *model, void *callback);
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u32 func0001e018(void);
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u32 func0001e14c(void);
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void func0001e14c(struct model *model, f32 arg1, f32 arg2);
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void func0001e29c(bool value);
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bool func0001e2a8(void);
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u32 func0001e2b4(void);
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void func0001e2b4(struct model *model, f32 frame, f32 arg2, f32 frame2, f32 arg4);
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void func0001ee18(struct model *model, s32 lvupdate240, bool arg2);
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u32 func0001f314(void);
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void func0001f314(struct model *model, s32 arg1, bool arg2);
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void func0001f7e0(struct modelrenderdata *renderdata);
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void func0001f890(struct modelrenderdata *renderdata, bool arg1);
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void func00020248(struct modelrenderdata *renderdata, bool arg1);
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+2
-2
@@ -475,7 +475,7 @@ struct anim {
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/*0x07*/ u8 unk07;
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/*0x08*/ s8 flip;
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/*0x09*/ s8 flip2;
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/*0x0a*/ u8 looping;
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/*0x0a*/ s8 looping;
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/*0x0b*/ u8 average;
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/*0x0c*/ f32 frame;
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/*0x10*/ f32 frac;
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@@ -502,7 +502,7 @@ struct anim {
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/*0x5c*/ f32 elapsemerge;
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/*0x60*/ f32 loopframe;
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/*0x64*/ f32 loopmerge;
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/*0x68*/ void *flipfunc;
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/*0x68*/ void (*flipfunc)(void);
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/*0x6c*/ u32 unk6c;
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/*0x70*/ bool (*unk70)(struct model *model, struct coord *arg1, struct coord *arg2, f32 *ground);
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/*0x74*/ f32 playspeed;
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