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https://gitlab.com/ryandwyer/perfect-dark
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Decompile mpMenuTextDistance
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@@ -22,7 +22,7 @@ u32 mpMenuTextMedalHeadShot(void);
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u32 mpMenuTextMedalKillMaster(void);
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u32 mpMenuTextMedalSurvivor(void);
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char *mpMenuTextAmmoUsed(struct menuitem *item);
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u32 mpMenuTextDistance(void);
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char *mpMenuTextDistance(struct menuitem *item);
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u32 mpMenuTextTime(void);
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u32 mpMenuTextAccuracy(void);
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u32 func0f17ad80(void);
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+1
-1
@@ -4384,7 +4384,7 @@ struct mpplayer {
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/*0x60*/ u32 gameswon;
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/*0x64*/ u32 gameslost;
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/*0x68*/ u32 time;
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/*0x6c*/ u32 distance;
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/*0x6c*/ u32 distance; // 1 unit = 100 metres
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/*0x70*/ f32 accuracy;
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/*0x74*/ u32 damagedealt;
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/*0x78*/ f32 painreceived;
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