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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-04 00:49:17 -04:00
Decompile currentPlayerSpawn
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@@ -15,7 +15,7 @@ f32 func0f0b72a8(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
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void func0f0b72dc(void);
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void func0f0b77cc(void);
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bool currentPlayerAssumeChrForAnti(struct chrdata *chr, s32 param_2);
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void func0f0b802c(void);
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void currentPlayerSpawn(void);
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void func0f0b85a0(f32 *floats, struct coord *pos);
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void func0f0b85f8(void);
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void currentPlayerChooseBodyAndHead(s32 *bodynum, s32 *headnum, s32 *arg2);
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@@ -607,8 +607,7 @@ extern u32 var8009dd70;
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extern u32 var8009dd78;
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extern u16 *var8009ddc8;
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extern s32 var8009ddcc;
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extern s32 g_DefaultWeapon;
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extern s32 g_DefaultWeaponArgument;
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extern s32 g_DefaultWeapons[2];
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extern f32 var8009ddd8;
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extern f32 var8009dddc;
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extern f32 var8009dde0;
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@@ -7,7 +7,7 @@ void func000159b0(Mtxf *matrix);
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void func000159fc(Mtxf *matrix, Mtxf *arg1);
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void func00015a00(Mtxf *matrix, Mtxf *arg1, Mtxf *arg2);
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void func00015b10(Mtxf *matrix, struct coord *coord);
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void func00015b14(f32 *matrix, f32 *coord, struct coord *arg2);
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void func00015b14(Mtxf *matrix, f32 *coord, struct coord *arg2);
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void func00015b64(Mtxf *arg0, struct coord *coord);
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void func00015b68(Mtxf *matrix, struct coord *arg1, struct coord *arg2);
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void func00015be0(Mtxf *matrix1, Mtxf *matrix2);
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@@ -12,7 +12,7 @@ void func00016248(struct coord *coord, f32 angle, f32 *matrix);
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void func000162e8(f32 angle, Mtxf *matrix);
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void func00016374(f32 angle, Mtxf *matrix);
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void func00016400(f32 angle, Mtxf *matrix);
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void func0001648c(struct coord *coord, f32 *dest);
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void func0001648c(struct coord *coord, Mtxf *dest);
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u32 func000165d8(void);
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u32 func000166a4(void);
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void func000166dc(struct coord *pos, f32 *matrix);
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+1
-1
@@ -2689,7 +2689,7 @@ struct player {
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/*0x1994*/ u32 unk1994;
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/*0x1998*/ u32 unk1998;
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/*0x199c*/ u32 unk199c;
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/*0x19a0*/ u32 unk19a0;
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/*0x19a0*/ f32 armourscale;
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/*0x19a4*/ f32 speedgo;
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/*0x19a8*/ u32 unk19a8;
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/*0x19ac*/ s32 crouchoffsetreal;
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