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https://gitlab.com/ryandwyer/perfect-dark
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Decompile currentPlayerSpawn
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@@ -15,7 +15,7 @@ f32 func0f0b72a8(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
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void func0f0b72dc(void);
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void func0f0b77cc(void);
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bool currentPlayerAssumeChrForAnti(struct chrdata *chr, s32 param_2);
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void func0f0b802c(void);
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void currentPlayerSpawn(void);
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void func0f0b85a0(f32 *floats, struct coord *pos);
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void func0f0b85f8(void);
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void currentPlayerChooseBodyAndHead(s32 *bodynum, s32 *headnum, s32 *arg2);
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