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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-20 15:31:10 -04:00
Decompile currentPlayerUpdateGrabbedPropForRelease
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@@ -4,7 +4,7 @@
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#include "types.h"
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void currentPlayerGrabInit(void);
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u32 func0f0ccac4(void);
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void currentPlayerUpdateGrabbedPropForRelease(void);
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u32 func0f0ccbf0(void);
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u32 func0f0cd05c(void);
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u32 func0f0cd1a4(void);
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@@ -203,7 +203,7 @@ u32 func0f081c18(void);
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u32 func0f081ccc(void);
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u32 func0f0826cc(void);
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void func0f082964(struct prop *prop, s32 arg1);
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u32 func0f082a1c(void);
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void func0f082a1c(struct defaultobj *obj, struct coord *coord, f32 rotate, bool arg3, bool arg4);
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u32 func0f082d74(void);
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void func0f082e84(struct defaultobj *obj, struct coord *arg1, struct coord *arg2, struct coord *arg3, bool arg4);
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u32 func0f082f88(struct prop *prop);
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