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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0002a9f0
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@@ -8,7 +8,7 @@ void currentPlayerSetSwayTarget(s32 value);
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void currentPlayerAdjustCrouchPos(s32 value);
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void func0f0c3b38(struct coord *param_1, struct defaultobj *obj);
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bool currentPlayerHasGapToCeiling(f32 y);
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bool bwalkCalculateNewPosition(struct coord *vel, f32 arg1, bool arg2, f32 arg3, s32 arg4);
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bool bwalkCalculateNewPosition(struct coord *vel, f32 rotateamount, bool apply, f32 extrawidth, s32 arg4);
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bool func0f0c4250(struct coord *delta, f32 arg1, bool arg2, f32 arg3, s32 arg4);
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bool func0f0c4764(struct coord *delta, struct coord *arg1, struct coord *arg2, s32 arg3);
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s32 func0f0c47d0(struct coord *a, struct coord *b, struct coord *c, struct coord *d, struct coord *e, s32 arg6);
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