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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-02 11:25:51 -04:00
Decompile beamCreate
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@@ -3804,7 +3804,7 @@ enum weaponnum {
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/*0x57*/ WEAPON_BRIEFCASE2,
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/*0x58*/ WEAPON_SKROCKET,
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/*0x59*/ WEAPON_59,
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/*0x5a*/ WEAPON_5A,
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/*0x5a*/ WEAPON_WATCHLASER,
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/*0x5b*/ WEAPON_MPSHIELD,
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/*0x5c*/ WEAPON_DISABLED,
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/*0x5d*/ WEAPON_SUICIDEPILL
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@@ -4,7 +4,7 @@
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#include "data.h"
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#include "types.h"
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void beamCreate(struct beam *beam, s32 weaponnum, struct coord *arg4, struct coord *arg5);
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void beamCreate(struct beam *beam, s32 weaponnum, struct coord *from, struct coord *to);
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u32 func0f0ac138(void);
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Gfx *func0f0ac4b8(Gfx *gdl, struct textureconfig *arg1, f32 arg2, struct coord *arg3, u32 colour1, f32 arg5, struct coord *arg6, u32 colour2);
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Gfx *func0f0acb90(Gfx *gdl, struct beam *beam, bool arg2, u32 arg3);
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+4
-8
@@ -2151,16 +2151,12 @@ struct threat {
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struct beam {
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/*0x00*/ s8 age;
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/*0x01*/ s8 unk01;
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/*0x04*/ u32 unk04;
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/*0x08*/ u32 unk08;
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/*0x0c*/ u32 unk0c;
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/*0x10*/ u32 unk10;
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/*0x14*/ u32 unk14;
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/*0x18*/ u32 unk18;
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/*0x01*/ s8 weaponnum;
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/*0x04*/ struct coord from;
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/*0x10*/ struct coord dir;
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/*0x1c*/ f32 maxdist;
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/*0x20*/ f32 speed;
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/*0x24*/ u32 unk24;
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/*0x24*/ f32 mindist;
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/*0x28*/ f32 dist;
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};
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