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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f15cb74
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@@ -9,8 +9,8 @@ void playersAllocate(s32 count);
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void playerAllocate(u32 index);
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void currentPlayerCalculateAiBuddyNums(void);
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u32 propGetPlayerNum(struct prop *prop);
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void func0f128a9c(u32 arg0, u32 arg1);
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void func0f128ab8(u32 arg0, u32 arg1);
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void currentPlayerSetViewSize(s32 viewx, s32 viewy);
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void currentPlayerSetViewPosition(s32 viewleft, s32 viewtop);
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void currentPlayerSetFovY(f32 fovy);
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void currentPlayerSetAspectRatio(f32 aspect);
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s32 weaponGetModel(s32 arg0);
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@@ -33,9 +33,9 @@ void currentPlayerSetScaleBg2Gfx(f32 arg0);
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void func0f15c920(void);
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u32 func0f15ca00(void);
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u32 func0f15cae0(void);
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u32 func0f15cb74(void);
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Gfx *func0f15cb74(Gfx *gdl);
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u32 func0f15cbb4(void);
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u32 func0f15cc18(void);
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Gfx *func0f15cc18(Gfx *gdl, s32 viewleft, s32 viewtop, s32 arg3, s32 arg4);
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void func0f15cd28(void);
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bool func0f15cd90(u32 room, struct screenbox *arg1);
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bool func0f15d08c(struct coord *a, struct coord *b);
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+4
-4
@@ -1970,10 +1970,10 @@ struct player {
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/*0x0624*/ u32 unk0624;
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/*0x0628*/ u32 unk0628;
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/*0x062c*/ u32 unk062c;
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/*0x0630*/ u16 unk0630;
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/*0x0632*/ u16 unk0632;
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/*0x0634*/ u16 unk0634;
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/*0x0636*/ u16 unk0636;
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/*0x0630*/ s16 viewx; // 320 lo-res, 640 hi-res
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/*0x0632*/ s16 viewy; // 220 regardless of res
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/*0x0634*/ s16 viewleft; // 0
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/*0x0636*/ s16 viewtop; // 0
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/*0x0638*/ struct player638 unk0638[2];
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/*0x1580*/ s8 unk1580;
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/*0x1581*/ u8 unk1581;
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