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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 12:59:41 -04:00
Decompile menuhandlerSoloDifficulty
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@@ -33,7 +33,7 @@ u32 func0f0f29cc(void);
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u32 func0f0f2b2c(void);
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u32 func0f0f2c44(void);
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u32 func0f0f2cf4(void);
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void func0f0f2f4c(struct menu_dialog *dialog);
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void menuPushDialog(struct menu_dialog *dialog);
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u32 func0f0f3220(void);
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u32 func0f0f33bc(void);
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u32 func0f0f361c(void);
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@@ -8,7 +8,7 @@ u32 func0f10229c(void);
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u32 func0f102330(void);
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u32 func0f103550(void);
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f32 func0f1036ac(s32 arg0, s32 arg1);
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u32 func0f1038ec(void);
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bool isStageDifficultyUnlocked(s32 stagenum, s32 difficulty);
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u32 func0f103e68(void);
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u32 func0f10408c(void);
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u32 func0f104664(void);
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@@ -80,7 +80,7 @@ s32 menuhandlerShowGunFunction(u32 operation, struct menu_item *item, bool *enab
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s32 menuhandlerShowMissionTime(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerShowZoomRange(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerSightOnScreen(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerSoloDifficulty(u32 operation, struct menu_item *item, bool *enable);
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s32 menuhandlerSoloDifficulty(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerSoundMode(u32 operation, struct menu_item *item, bool *enable);
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#endif
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