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https://gitlab.com/ryandwyer/perfect-dark
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Decompile mpMenuTextAccuracy
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@@ -24,7 +24,7 @@ u32 mpMenuTextMedalSurvivor(void);
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char *mpMenuTextAmmoUsed(struct menuitem *item);
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char *mpMenuTextDistance(struct menuitem *item);
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u32 mpMenuTextTime(void);
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u32 mpMenuTextAccuracy(void);
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char *mpMenuTextAccuracy(struct menuitem *item);
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u32 func0f17ad80(void);
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u32 mpMenuTextPainReceived(void);
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u32 mpMenuTextDamageDealt(void);
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+1
-1
@@ -4385,7 +4385,7 @@ struct mpplayer {
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/*0x64*/ u32 gameslost;
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/*0x68*/ u32 time;
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/*0x6c*/ u32 distance; // 1 unit = 100 metres
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/*0x70*/ f32 accuracy;
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/*0x70*/ u32 accuracy;
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/*0x74*/ u32 damagedealt;
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/*0x78*/ f32 painreceived;
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/*0x7c*/ u32 headshots;
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