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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-01 16:09:43 -04:00
Decompile chrPunchInflictDamage
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@@ -62,7 +62,7 @@ bool func0f034080(struct chrdata *chr, struct modelnode *node, struct prop *prop
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void chrDamageByMisc(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *prop);
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void chrDamageByLaser(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *prop);
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void func0f0341dc(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *prop, u32 ibh, struct prop *prop2, struct modelnode *node, struct model *model, s32 side, s16 *arg10);
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void func0f034330(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *prop, s32 arg5);
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void chrDamageByImpact(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *prop, s32 arg5);
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void chrDamageByExplosion(struct chrdata *chr, f32 damage, struct coord *vector, struct prop *prop, struct coord *explosionpos);
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void playerUpdateDamageStats(struct prop *attacker, struct prop *victim, f32 damage);
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void chrDamage(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *aprop, s32 ibh, bool damageshield, struct prop *prop2, struct modelnode *node, struct model *model, s32 side, s16 *arg11, bool explosion, struct coord *explosionpos);
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@@ -116,7 +116,7 @@ s32 func0f03aca0(struct chrdata *chr, f32 arg1, u8 arg2);
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bool chrTryRunFromTarget(struct chrdata *chr);
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u32 func0f03b1e0(struct chrdata *chr);
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bool chrDropItem(struct chrdata *chr, u32 modelnum, u32 weaponnum);
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void func0f03ba44(struct chrdata *chr, u32 arg1, u32 arg2, u32 arg3);
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void chrPunchInflictDamage(struct chrdata *chr, s32 arg1, s32 arg2, u8 arg3);
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bool chrTryPunchOrKick(struct chrdata *chr, u32 arg1);
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struct eyespy *chrToEyespy(struct chrdata *chr);
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void chrTickStand(struct chrdata *chr);
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@@ -137,7 +137,7 @@ void func0f0a6c30(void);
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s32 func0f0a70f8(void);
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void func0f0a7138(Gfx **gdl);
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struct audiohandle **func0f0a7d5c(void);
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void func0f0a7d98(struct shorthand *hand, struct prop *prop, s32 arg2);
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void handPlayPropHitSound(struct shorthand *hand, struct prop *prop, s32 arg2);
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void func0f0a8404(struct coord *pos, s16 *rooms, s32 arg2);
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u32 func0f0a84c8(void);
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void handSetTriggerOn(s32 handnum, bool on);
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@@ -18,7 +18,7 @@ void propReparent(struct prop *mover, struct prop *adopter);
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void propDetach(struct prop *prop);
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Gfx *propRender(Gfx *gdl, struct prop *prop, bool withalpha);
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Gfx *propsRender(Gfx *gdl, s16 arg1, s32 arg2, s16 *arg3);
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u32 func0f060984(void);
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void weaponPlayWhooshSound(s32 weaponnum, struct prop *prop);
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u32 func0f060bac(void);
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void func0f060db8(s32 handnum, bool arg1, struct coord *arg2, struct coord *arg3, struct coord *arg4, struct coord *arg5, u32 arg6, f32 arg7, bool arg8);
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struct prop *func0f061d54(s32 handnum, u32 arg1, u32 arg2);
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