Document ENTITYTYPE_DONTTURN

This commit is contained in:
Ryan Dwyer
2020-05-26 22:51:20 +10:00
parent 944a4104e2
commit 92a161eb6f
3 changed files with 11 additions and 9 deletions
+8 -7
View File
@@ -542,13 +542,14 @@
#define DRCAROLLIMAGE_RANDOM25 7
#define DRCAROLLIMAGE_RANDOM 8
#define ENTITYTYPE_BOND 0x0001
#define ENTITYTYPE_FORWARD 0x0002
#define ENTITYTYPE_CHR 0x0004
#define ENTITYTYPE_PAD 0x0008
#define ENTITYTYPE_DIRECTION 0x0010
#define ENTITYTYPE_AIMONLY 0x0020
#define ENTITYTYPE_TARGET 0x0200
#define ENTITYTYPE_BOND 0x0001 // aim/shoot at Jo
#define ENTITYTYPE_FORWARD 0x0002 // aim/shoot in front of self
#define ENTITYTYPE_CHR 0x0004 // aim/shoot at chr (ID should be given in entity_id)
#define ENTITYTYPE_PAD 0x0008 // aim/shoot at pad (ID should be given in entity_id)
#define ENTITYTYPE_DIRECTION 0x0010 // aim/shoot in compass direction (0000, 4000, 8000, c000)
#define ENTITYTYPE_AIMONLY 0x0020 // aim only - do not shoot
#define ENTITYTYPE_DONTTURN 0x0040 // don't do a shooting animation that would change the chr's direction
#define ENTITYTYPE_TARGET 0x0200 // aim/shoot at whatever is in the chr's `target` field
#define EYESPYMODE_CAMSPY 0
#define EYESPYMODE_DRUGSPY 1