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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-12 20:16:02 -04:00
Decompile shieldhitRender
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@@ -56,8 +56,8 @@ s32 func0f0293ec(struct prop *prop, s32 arg1);
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s32 func0f0294cc(struct prop *prop, s32 arg1);
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void func0f0295f8(f32 arg0, s32 *arg1, s32 *arg2, s32 *arg3);
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f32 propGetShieldThing(struct prop **propptr);
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u32 func0f02983c(void);
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Gfx *func0f02b7d4(Gfx *gdl, struct prop *arg1, struct prop *arg2, s32 alpha, bool arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8);
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Gfx *func0f02983c(Gfx *gdl, struct shieldhit *hit, struct prop *prop, struct model *model, struct modelnode *node, s32 side, s32 arg6, s32 arg7, s32 alpha);
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Gfx *shieldhitRender(Gfx *gdl, struct prop *prop1, struct prop *prop2, s32 alpha, bool arg4, s32 cmnum1, s32 cmnum2, s32 cmnum3, s32 cmnum4);
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Gfx *func0f02bdf8(Gfx *gdl, struct prop *chr1, struct prop *chr2);
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Gfx *chrRenderShield(Gfx *gdl, struct chrdata *chr, u32 alpha);
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void shieldhitsTick(void);
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