Decompile shieldhitRender

This commit is contained in:
Ryan Dwyer
2021-12-11 16:33:14 +10:00
parent ad90b9ca0f
commit 94f96582b1
3 changed files with 133 additions and 430 deletions
+2 -2
View File
@@ -56,8 +56,8 @@ s32 func0f0293ec(struct prop *prop, s32 arg1);
s32 func0f0294cc(struct prop *prop, s32 arg1);
void func0f0295f8(f32 arg0, s32 *arg1, s32 *arg2, s32 *arg3);
f32 propGetShieldThing(struct prop **propptr);
u32 func0f02983c(void);
Gfx *func0f02b7d4(Gfx *gdl, struct prop *arg1, struct prop *arg2, s32 alpha, bool arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8);
Gfx *func0f02983c(Gfx *gdl, struct shieldhit *hit, struct prop *prop, struct model *model, struct modelnode *node, s32 side, s32 arg6, s32 arg7, s32 alpha);
Gfx *shieldhitRender(Gfx *gdl, struct prop *prop1, struct prop *prop2, s32 alpha, bool arg4, s32 cmnum1, s32 cmnum2, s32 cmnum3, s32 cmnum4);
Gfx *func0f02bdf8(Gfx *gdl, struct prop *chr1, struct prop *chr2);
Gfx *chrRenderShield(Gfx *gdl, struct chrdata *chr, u32 alpha);
void shieldhitsTick(void);