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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-06 19:41:15 -04:00
Decompile func0f09cd18
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@@ -47,7 +47,7 @@ u32 func0f09bf44(void);
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u32 func0f09c01c(void);
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u32 func0f09cb44(void);
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s32 func0f09cb5c(struct handweaponinfo *info, s32 handnum, s32 lvupdate);
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void func0f09cd18(s32 handnum, s32 arg1);
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bool func0f09cd18(s32 handnum, s32 arg1);
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void func0f09cdc4(s32 handnum);
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void func0f09ce8c(void);
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void func0f09ceac(void);
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@@ -8,7 +8,7 @@ struct weapon *weaponFindById(s32 itemid);
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struct weaponfunc *weaponGetFunctionById(u32 weaponnum, u32 which);
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struct weaponfunc *handGetWeaponFunction2(struct shorthand *hand);
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struct weaponfunc *handGetWeaponFunction(struct shorthand *hand);
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struct weaponfunc *weaponGetFunction(u8 *arg0, s32 which);
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struct weaponfunc *weaponGetFunction(struct shorthand *hand, s32 which);
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struct weaponfunc *currentPlayerGetWeaponFunction(u32 hand);
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struct inventory_typee *func0f0b11bc(struct shorthand *hand);
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struct inventory_ammo *weaponGetAmmoByFunction(u32 weaponnum, u32 funcnum);
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