diff --git a/src/game/game_097ba0.c b/src/game/game_097ba0.c index 87d69f1bc..2632033d4 100644 --- a/src/game/game_097ba0.c +++ b/src/game/game_097ba0.c @@ -11184,30 +11184,13 @@ void currentPlayerSwivelGunTowards(f32 screenx, f32 screeny, f32 damp) func0f0a0394(screenx, screeny, damp, value); } -GLOBAL_ASM( -glabel func0f0a0b98 -/* f0a0b98: 27bdffe8 */ addiu $sp,$sp,-24 -/* f0a0b9c: afbf0014 */ sw $ra,0x14($sp) -/* f0a0ba0: e7ac0018 */ swc1 $f12,0x18($sp) -/* f0a0ba4: e7ae001c */ swc1 $f14,0x1c($sp) -/* f0a0ba8: 0fc2866a */ jal getCurrentPlayerWeaponId -/* f0a0bac: 00002025 */ or $a0,$zero,$zero -/* f0a0bb0: 0fc2c3f4 */ jal weaponFindById -/* f0a0bb4: 00402025 */ or $a0,$v0,$zero -/* f0a0bb8: 8c4e0024 */ lw $t6,0x24($v0) -/* f0a0bbc: 3c063f71 */ lui $a2,0x3f71 -/* f0a0bc0: 34c6eb85 */ ori $a2,$a2,0xeb85 -/* f0a0bc4: c5c00014 */ lwc1 $f0,0x14($t6) -/* f0a0bc8: c7ac0018 */ lwc1 $f12,0x18($sp) -/* f0a0bcc: c7ae001c */ lwc1 $f14,0x1c($sp) -/* f0a0bd0: 44070000 */ mfc1 $a3,$f0 -/* f0a0bd4: 0fc280e5 */ jal func0f0a0394 -/* f0a0bd8: 00000000 */ nop -/* f0a0bdc: 8fbf0014 */ lw $ra,0x14($sp) -/* f0a0be0: 27bd0018 */ addiu $sp,$sp,0x18 -/* f0a0be4: 03e00008 */ jr $ra -/* f0a0be8: 00000000 */ nop -); +void func0f0a0b98(f32 screenx, f32 screeny) +{ + struct weapon *weapon = weaponFindById(getCurrentPlayerWeaponId(0)); + f32 value = weapon->eptr->unk14; + + func0f0a0394(screenx, screeny, 0.945f, value); +} void currentPlayerGetCrossPos(f32 *x, f32 *y) {