Attempt to decompile sightRenderClassic

This commit is contained in:
Ryan Dwyer
2021-01-23 22:12:59 +10:00
parent 98f341c0aa
commit 97ed3ff422
2 changed files with 80 additions and 21 deletions
+7 -7
View File
@@ -13,15 +13,15 @@ s32 func0f0d789c(s32 arg0, s32 arg1, s32 arg2, s32 arg3);
u32 func0f0d78f4(void);
u32 func0f0d7f54(void);
u32 func0f0d87a8(void);
Gfx *sightRenderDefault(Gfx *gdl, bool arg1);
Gfx *sightRenderClassic(Gfx *gdl, bool arg1);
Gfx *sightRenderType2(Gfx *gdl, bool arg1);
Gfx *sightRenderDefault(Gfx *gdl, bool aiming);
Gfx *sightRenderClassic(Gfx *gdl, bool aiming);
Gfx *sightRenderType2(Gfx *gdl, bool aiming);
u32 func0f0d9948(void);
Gfx *sightRenderSkedar(Gfx *gdl, bool arg1);
Gfx *sightRenderZoom(Gfx *gdl, bool arg1);
Gfx *sightRenderMaian(Gfx *gdl, bool arg1);
Gfx *sightRenderSkedar(Gfx *gdl, bool aiming);
Gfx *sightRenderZoom(Gfx *gdl, bool aiming);
Gfx *sightRenderMaian(Gfx *gdl, bool aiming);
Gfx *sightRenderTarget(Gfx *gdl);
bool sightHasTargetWhileAiming(s32 sight);
Gfx *sightRender(Gfx *gdl, bool arg1, s32 sight);
Gfx *sightRender(Gfx *gdl, bool aiming, s32 sight);
#endif