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Decompile sightHasTargetWhileAiming
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@@ -21,7 +21,7 @@ Gfx *sightRenderSkedar(Gfx *gdl, bool arg1);
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Gfx *sightRenderZoom(Gfx *gdl, bool arg1);
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Gfx *sightRenderMaian(Gfx *gdl, bool arg1);
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Gfx *sightRenderTarget(Gfx *gdl);
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bool func0f0dca28(s32 sight);
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bool sightHasTargetWhileAiming(s32 sight);
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Gfx *sightRender(Gfx *gdl, bool arg1, s32 sight);
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#endif
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