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https://gitlab.com/ryandwyer/perfect-dark
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Decompile mpGetPlayerRankings
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@@ -17,9 +17,9 @@ void mpSetDefaultSetup(void);
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void mpSetDefaultNamesIfEmpty(void);
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s32 mpCalculateTeamScoreLimit(void);
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void mpApplyLimits(void);
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s32 mpGetPlayerRankings(struct mpteaminfo *info);
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s32 mpGetPlayerRankings(struct ranking *rankings);
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s32 mpCalculateTeamScore(s32 arg0, s32 *arg1);
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s32 mpGetTeamRankings(struct mpteaminfo *info);
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s32 mpGetTeamRankings(struct ranking *rankings);
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s32 func0f188bcc(void);
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s32 mpGetNumWeaponOptions(void);
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char *mpGetWeaponLabel(s32 weaponnum);
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+6
-3
@@ -4571,7 +4571,7 @@ struct mpchrconfig {
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/*0x1a*/ u16 unk1a;
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/*0x1c*/ u16 unk1c;
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/*0x1e*/ s8 placement; // 0 = winner, 1 = second place etc
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/*0x20*/ u32 unk20;
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/*0x20*/ s32 rankablescore;
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/*0x24*/ s16 killcounts[12]; // per player - each index is a chrslot
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/*0x3c*/ s16 numdeaths;
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/*0x3e*/ s16 numpoints;
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@@ -5188,9 +5188,12 @@ struct chrbio {
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u32 description;
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};
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struct mpteaminfo {
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struct ranking {
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struct mpchrconfig *mpchr;
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u32 teamnum;
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union {
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u32 teamnum;
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u32 chrnum;
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};
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u32 positionindex;
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u8 unk0c;
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s32 score;
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