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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-06 18:41:00 -04:00
Decompile objHit
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@@ -142,7 +142,7 @@ s32 bgunAllocateFireslot(void);
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void bgunRender(Gfx **gdl);
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struct sndstate **bgunAllocateAudioHandle(void);
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void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum);
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void bgunPlayGlassHitSound(struct coord *pos, s16 *rooms, s32 arg2);
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void bgunPlayGlassHitSound(struct coord *pos, s16 *rooms, s32 texturenum);
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void bgunPlayBgHitSound(struct gset *gset, struct coord *arg1, s32 texturenum, s16 *arg3);
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void bgunSetTriggerOn(s32 handnum, bool on);
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s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool firing, s32 arg2);
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@@ -9,10 +9,10 @@ extern u32 var800698f4;
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extern struct prop *g_EmbedProp;
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extern s32 g_EmbedHitPart;
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extern f32 g_CameraWaitMultiplier;
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extern f32 var8006994c;
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extern f32 g_CctvDamageMultiplier;
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extern f32 var80069950;
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extern f32 var80069954;
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extern f32 var80069958;
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extern f32 g_AutogunDamageMultiplier;
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extern struct beam *g_ThrownLaptopBeams;
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void alarmActivate(void);
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@@ -227,7 +227,7 @@ bool func0f0849dc(struct model *model, struct modelnode *nodearg, struct coord *
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u32 add43214321(u32 value);
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void glassDestroy(struct defaultobj *obj);
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void doorDestroyGlass(struct doorobj *door);
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void func0f084f64(struct defaultobj *obj);
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void cctvHandleLensShot(struct defaultobj *obj);
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void func0f085050(struct prop *prop, f32 damage, struct coord *pos, s32 arg3, s32 playernum);
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bool func0f085194(struct defaultobj *obj);
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bool objIsMortal(struct defaultobj *obj);
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