Decompile objHit

This commit is contained in:
Ryan Dwyer
2022-04-22 23:17:59 +10:00
parent a574c3431d
commit 9a396e4e1d
35 changed files with 788 additions and 1998 deletions
+1 -1
View File
@@ -142,7 +142,7 @@ s32 bgunAllocateFireslot(void);
void bgunRender(Gfx **gdl);
struct sndstate **bgunAllocateAudioHandle(void);
void bgunPlayPropHitSound(struct gset *gset, struct prop *prop, s32 texturenum);
void bgunPlayGlassHitSound(struct coord *pos, s16 *rooms, s32 arg2);
void bgunPlayGlassHitSound(struct coord *pos, s16 *rooms, s32 texturenum);
void bgunPlayBgHitSound(struct gset *gset, struct coord *arg1, s32 texturenum, s16 *arg3);
void bgunSetTriggerOn(s32 handnum, bool on);
s32 bgunConsiderToggleGunFunction(s32 usedowntime, bool firing, s32 arg2);
+3 -3
View File
@@ -9,10 +9,10 @@ extern u32 var800698f4;
extern struct prop *g_EmbedProp;
extern s32 g_EmbedHitPart;
extern f32 g_CameraWaitMultiplier;
extern f32 var8006994c;
extern f32 g_CctvDamageMultiplier;
extern f32 var80069950;
extern f32 var80069954;
extern f32 var80069958;
extern f32 g_AutogunDamageMultiplier;
extern struct beam *g_ThrownLaptopBeams;
void alarmActivate(void);
@@ -227,7 +227,7 @@ bool func0f0849dc(struct model *model, struct modelnode *nodearg, struct coord *
u32 add43214321(u32 value);
void glassDestroy(struct defaultobj *obj);
void doorDestroyGlass(struct doorobj *door);
void func0f084f64(struct defaultobj *obj);
void cctvHandleLensShot(struct defaultobj *obj);
void func0f085050(struct prop *prop, f32 damage, struct coord *pos, s32 arg3, s32 playernum);
bool func0f085194(struct defaultobj *obj);
bool objIsMortal(struct defaultobj *obj);