diff --git a/src/game/bondgun.c b/src/game/bondgun.c index 90380eb51..569c20368 100644 --- a/src/game/bondgun.c +++ b/src/game/bondgun.c @@ -484,8 +484,8 @@ void bgunSetPartVisible(s16 partnum, bool visible, struct hand *hand, struct mod struct modelnode *node; if (partnum == MODELPART_0035 || partnum == MODELPART_0036) { - if (g_Vars.currentplayer->gunctrl.unk1594) { - node = modelGetPart(g_Vars.currentplayer->gunctrl.unk1594, partnum); + if (g_Vars.currentplayer->gunctrl.handmodeldef) { + node = modelGetPart(g_Vars.currentplayer->gunctrl.handmodeldef, partnum); if (node) { struct modelrodata_toggle *rodata = &node->rodata->toggle; @@ -566,10 +566,10 @@ f32 bgun0f09815c(struct hand *hand) { if (hand->animmode == HANDANIMMODE_BUSY && hand->unk0ce8 != NULL) { if (hand->unk0ce8->unk04 < 0) { - return modelGetNumAnimFrames(&hand->unk09bc) - modelGetCurAnimFrame(&hand->unk09bc); + return modelGetNumAnimFrames(&hand->gunmodel) - modelGetCurAnimFrame(&hand->gunmodel); } - return modelGetCurAnimFrame(&hand->unk09bc); + return modelGetCurAnimFrame(&hand->gunmodel); } return 0; @@ -10907,7 +10907,7 @@ void bgunTickHand(s32 handnum) hand->animframeinc = g_Vars.lvupdate240_60; #if VERSION >= VERSION_PAL_BETA - hand->animframeincfreal = modelGetAbsAnimSpeed(&hand->unk09bc) * PALUPF(hand->animframeinc); + hand->animframeincfreal = modelGetAbsAnimSpeed(&hand->gunmodel) * PALUPF(hand->animframeinc); #else hand->animframeincfreal += PALUPF(g_Vars.lvupdate240_60); #endif @@ -10946,8 +10946,8 @@ void bgunInitHandAnims(void) animInit(&hand->anim); - hand->unk09bc.anim = &hand->anim; - hand->unk0b6c.anim = &hand->anim; + hand->gunmodel.anim = &hand->anim; + hand->handmodel.anim = &hand->anim; } } @@ -11660,7 +11660,7 @@ u32 bgunGetGunMemType(void) struct modelfiledata *bgun0f09dddc(void) { - return g_Vars.currentplayer->gunctrl.unk1590; + return g_Vars.currentplayer->gunctrl.gunmodeldef; } u8 *bgunGetGunMem(void) @@ -11714,7 +11714,7 @@ void bgun0f09df9c(void) struct casing *casing; g_Vars.currentplayer->gunctrl.handfilenum = 0xffff; - g_Vars.currentplayer->gunctrl.unk1594 = NULL; + g_Vars.currentplayer->gunctrl.handmodeldef = NULL; g_Vars.currentplayer->gunctrl.unk15a0 = 0; g_Vars.currentplayer->gunctrl.unk15a4 = 0; g_Vars.currentplayer->gunctrl.unk15b0 = 0; @@ -13142,7 +13142,7 @@ glabel bgunTickIncLoad // player->gunctrl.unk15a4 = bgunCalculateGunMemCapacity(); // player->gunctrl.unk15b1 = 1; // player->gunctrl.unk15b2 = handfilenum; -// player->gunctrl.unk15b4 = &player->gunctrl.unk1594; +// player->gunctrl.unk15b4 = &player->gunctrl.handmodeldef; // player->gunctrl.unk15b8 = &player->gunctrl.unk15a0; // player->gunctrl.unk15bc = &player->gunctrl.unk15a4; // } @@ -13157,7 +13157,7 @@ glabel bgunTickIncLoad // } // } else { // player->gunctrl.handfilenum = 0; -// player->gunctrl.unk1594 = NULL; +// player->gunctrl.handmodeldef = NULL; // player->gunctrl.unk15a0 = bgunGetGunMem(); // player->gunctrl.unk15a4 = bgunCalculateGunMemCapacity(); // } @@ -13168,7 +13168,7 @@ glabel bgunTickIncLoad // if (player->gunctrl.unk15b1 == 0) { // player->gunctrl.unk15b1 = 1; // player->gunctrl.unk15b2 = gunfilenum; -// player->gunctrl.unk15b4 = &player->gunctrl.unk1590; +// player->gunctrl.unk15b4 = &player->gunctrl.gunmodeldef; // player->gunctrl.unk15b8 = &player->gunctrl.unk15a8; // player->gunctrl.unk15bc = &player->gunctrl.unk15ac; // player->gunctrl.unk15a8 = (u32)player->gunctrl.unk15a0; @@ -13239,24 +13239,24 @@ glabel bgunTickIncLoad // s32 value; // hand = &player->hands[i]; // -// modelInit(&hand->unk09bc, player->gunctrl.unk1590, (union modelrwdata **)hand->unk0a6c, 0); +// modelInit(&hand->gunmodel, player->gunctrl.gunmodeldef, (union modelrwdata **)hand->unk0a6c, 0); // -// if (player->gunctrl.unk1594 != 0) { -// modelInit(&hand->unk0b6c, player->gunctrl.unk1594, (union modelrwdata **)hand->handsavedata, false); +// if (player->gunctrl.handmodeldef != 0) { +// modelInit(&hand->handmodel, player->gunctrl.handmodeldef, (union modelrwdata **)hand->handsavedata, false); // } // // hand->unk0dcc = player->gunctrl.unk15a8; // -// value = bgun0f0a2e94(&hand->unk09bc, player->gunctrl.unk1590->rootnode, player->gunctrl.unk15a8); +// value = bgun0f0a2e94(&hand->gunmodel, player->gunctrl.gunmodeldef->rootnode, player->gunctrl.unk15a8); // // sum += value; // player->gunctrl.unk15a8 += value; // player->gunctrl.unk15ac -= value; // -// if (player->gunctrl.unk1594 != 0) { +// if (player->gunctrl.handmodeldef != 0) { // hand->unk0dd0 = player->gunctrl.unk15a8; // -// value = bgun0f0a2e94(&hand->unk0b6c, player->gunctrl.unk1594->rootnode, player->gunctrl.unk15a8); +// value = bgun0f0a2e94(&hand->handmodel, player->gunctrl.handmodeldef->rootnode, player->gunctrl.unk15a8); // // sum += value; // player->gunctrl.unk15a8 += value; @@ -26020,7 +26020,7 @@ void bgun0f0a5550(s32 handnum) } if (hand->visible) { - modeldef = player->gunctrl.unk1590; + modeldef = player->gunctrl.gunmodeldef; mtxallocation = gfxAllocate(modeldef->nummatrices * sizeof(Mtxf)); if (weaponHasFlag(weaponnum, WEAPONFLAG_02000000)) { @@ -26032,7 +26032,7 @@ void bgun0f0a5550(s32 handnum) bgun0f0a2da8(hand->unk0dcc); - if (player->gunctrl.unk1594 != NULL) { + if (player->gunctrl.handmodeldef != NULL) { bgun0f0a2da8(hand->unk0dd0); } @@ -26110,8 +26110,8 @@ void bgun0f0a5550(s32 handnum) } } - hand->unk09bc.matrices = (Mtxf *)mtxallocation; - hand->unk0b6c.matrices = (Mtxf *)mtxallocation; + hand->gunmodel.matrices = (Mtxf *)mtxallocation; + hand->handmodel.matrices = (Mtxf *)mtxallocation; if (weaponHasFlag(weaponnum, WEAPONFLAG_DUALFLIP) && handnum == HAND_LEFT) { mtx00015e24(-1, &sp2c4); @@ -26169,7 +26169,7 @@ void bgun0f0a5550(s32 handnum) s32 sp6c; renderdata.unk00 = &sp2c4; - renderdata.unk10 = hand->unk09bc.matrices; + renderdata.unk10 = hand->gunmodel.matrices; if (hand->animmode != HANDANIMMODE_IDLE) { a0 = false; @@ -26215,7 +26215,7 @@ void bgun0f0a5550(s32 handnum) } #if VERSION >= VERSION_PAL_BETA - switch (modelGetAnimNum(&hand->unk09bc)) { + switch (modelGetAnimNum(&hand->gunmodel)) { case ANIM_00C1: case ANIM_00E2: case ANIM_00E3: @@ -26240,7 +26240,7 @@ void bgun0f0a5550(s32 handnum) if (player->hands[HAND_RIGHT].unk0dd4 == -1) { mtx4LoadIdentity(&sp84); - spc4 = hand->unk09bc.matrices; + spc4 = hand->gunmodel.matrices; renderdata.unk00 = &sp84; renderdata.unk10 = player->hands[HAND_RIGHT].unk0dd8; @@ -26252,7 +26252,7 @@ void bgun0f0a5550(s32 handnum) var8005efb0_2 = true; } - model0001cebc(&renderdata, &hand->unk09bc); + model0001cebc(&renderdata, &hand->gunmodel); var8005efd8_2 = false; @@ -26260,18 +26260,18 @@ void bgun0f0a5550(s32 handnum) var8005efb0_2 = false; } #else - model0001cebc(&renderdata, &hand->unk09bc); + model0001cebc(&renderdata, &hand->gunmodel); #endif player->hands[HAND_RIGHT].unk0dd4 = 1; - hand->unk09bc.matrices = spc4; + hand->gunmodel.matrices = spc4; } spc8 = player->hands[HAND_RIGHT].unk0dd8; - spc4 = hand->unk09bc.matrices; + spc4 = hand->gunmodel.matrices; - for (spcc = 0; spcc < hand->unk09bc.filedata->nummatrices; spcc++) { + for (spcc = 0; spcc < hand->gunmodel.filedata->nummatrices; spcc++) { mtx00015be4(&sp2c4, spc8, spc4); spc8++; spc4++; @@ -26284,7 +26284,7 @@ void bgun0f0a5550(s32 handnum) var8005efb0_2 = true; } - model0001cebc(&renderdata, &hand->unk09bc); + model0001cebc(&renderdata, &hand->gunmodel); var8005efd8_2 = false; @@ -26292,7 +26292,7 @@ void bgun0f0a5550(s32 handnum) var8005efb0_2 = false; } #else - model0001cebc(&renderdata, &hand->unk09bc); + model0001cebc(&renderdata, &hand->gunmodel); #endif } diff --git a/src/game/playermgr.c b/src/game/playermgr.c index fd64e1df3..661397ee9 100644 --- a/src/game/playermgr.c +++ b/src/game/playermgr.c @@ -401,7 +401,7 @@ void playermgrAllocatePlayer(s32 index) g_Vars.players[index]->gunctrl.gunmemtype = 0; g_Vars.players[index]->gunctrl.gunmem = NULL; - g_Vars.players[index]->gunctrl.unk1590 = 0; + g_Vars.players[index]->gunctrl.gunmodeldef = NULL; g_Vars.players[index]->gunctrl.weaponnum = WEAPON_NONE; g_Vars.players[index]->gunctrl.prevweaponnum = -1; diff --git a/src/include/types.h b/src/include/types.h index 3044b1307..000b484df 100644 --- a/src/include/types.h +++ b/src/include/types.h @@ -2309,11 +2309,11 @@ struct hand { /*0x096c*/ Mtxf prevmtx; /*0x09ac*/ struct coord muzzlepos; /*0x09b8*/ f32 muzzlez; - /*0x09bc*/ struct model unk09bc; + /*0x09bc*/ struct model gunmodel; /*0x09e0*/ struct anim anim; /*0x0a6c*/ u32 unk0a6c[32]; /*0x0aec*/ u32 handsavedata[32]; // should be 0a6c - /*0x0b6c*/ struct model unk0b6c; + /*0x0b6c*/ struct model handmodel; /*0x0b90*/ s32 burstbullets; /*0x0b94*/ struct coord hitpos; /*0x0ba0*/ u32 unk0ba0; @@ -2466,8 +2466,8 @@ struct gunctrl { /*0x1584*/ s32 gunmemnew; // weapon number? /*0x1588*/ s32 gunmemtype; // also a weapon number? /*0x158c*/ u8 *gunmem; - /*0x1590*/ struct modelfiledata *unk1590; - /*0x1594*/ struct modelfiledata *unk1594; + /*0x1590*/ struct modelfiledata *gunmodeldef; + /*0x1594*/ struct modelfiledata *handmodeldef; /*0x1598*/ struct modelfiledata *unk1598; /*0x159c*/ u16 handfilenum; /*0x15a0*/ u8 *unk15a0;