Decompile hudmsgsTick

This commit is contained in:
Ryan Dwyer
2021-06-08 23:04:50 +10:00
parent 177dba1725
commit 9c12bb0e99
8 changed files with 284 additions and 1013 deletions
+13 -11
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@@ -1106,28 +1106,30 @@
#define HUDHALIGN_LEFT 1
#define HUDHALIGN_MIDDLE 2
#define HUDMSGFLAG_ONLYIFALIVE 0x1
#define HUDMSGFLAG_2 0x2
#define HUDMSGFLAG_4 0x4
#define HUDMSGFLAG_ALLOWDUPES 0x8
#define HUDMSGFLAG_ONLYIFALIVE 0x01
#define HUDMSGFLAG_FORCEOFF 0x02 // for subtitles - turn off message immediately rather than when audio finishes
#define HUDMSGFLAG_NOCHANNEL 0x04 // not linked to audio
#define HUDMSGFLAG_ALLOWDUPES 0x08
#define HUDMSGFLAG_DELAY 0x10 // wait minimum 3 frames before showing
#define HUDMSGREASON_NOCONTROL 0x00000002
#define HUDMSGSTATE_FREE 0
#define HUDMSGSTATE_QUEUED 1
#define HUDMSGSTATE_FADINGIN 3
#define HUDMSGSTATE_ONSCREEN 4
#define HUDMSGSTATE_FADINGOUT 5
#define HUDMSGSTATE_FREE 0
#define HUDMSGSTATE_QUEUED 1
#define HUDMSGSTATE_CHOOSETRANSITION 2
#define HUDMSGSTATE_FADINGIN 3
#define HUDMSGSTATE_ONSCREEN 4
#define HUDMSGSTATE_FADINGOUT 5
#define HUDMSGTYPE_DEFAULT 0
#define HUDMSGTYPE_OBJECTIVECOMPLETE 1
#define HUDMSGTYPE_OBJECTIVEFAILED 2
#define HUDMSGTYPE_3 3
#define HUDMSGTYPE_4 4
#define HUDMSGTYPE_SUBTITLE 6
#define HUDMSGTYPE_INGAMESUBTITLE 6
#define HUDMSGTYPE_MPSCENARIO 9
#define HUDMSGTYPE_TRAINING 10
#define HUDMSGTYPE_11 11
#define HUDMSGTYPE_CUTSCENESUBTITLE 11
#define HUDVALIGN_BOTTOM 0
#define HUDVALIGN_TOP 1
+1 -1
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@@ -11,7 +11,7 @@ s32 channelGetUnk06(s32 channelnum);
u32 func0f09294c(void);
void func0f092a98(s32 channelnum);
u32 func0f092b50(void);
u32 func0f092b7c(void);
u32 func0f092b7c(s32 channelnum);
void func0f092c04(s32 channelnum);
u32 func0f093508(void);
void func0f093630(struct prop *prop, f32 arg1, s32 arg2);
+1 -1
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@@ -10,7 +10,7 @@ Gfx *hudmsgRenderMissionTimer(Gfx *gdl, u32 arg1);
Gfx *hudmsgRenderZoomRange(Gfx *gdl, s32 arg1);
Gfx *hudmsgRenderBox(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2, f32 bgopacity, u32 bordercolour, f32 textopacity);
s32 func0f0ddb1c(u32 *arg0, u32 arg1);
void func0f0ddd44(s32 value);
void hudmsgsHideByChannel(s32 value);
void hudmsgsInit(void);
void hudmsgRemoveAll(void);
s32 hudmsgGetNext(s32 refid);
+1 -1
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@@ -61,7 +61,7 @@ enum sfx {
SFX_003B,
SFX_003C,
SFX_003D,
SFX_TITLE_RAREPRESENTS,
SFX_HUDMSG,
SFX_003F,
SFX_0040,
SFX_0041,
+3 -3
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@@ -5166,7 +5166,7 @@ struct hudmessageconfig {
struct hudmessage {
/*0x000*/ u8 state;
/*0x001*/ u8 boxed;
/*0x002*/ u8 unk002;
/*0x002*/ u8 allowfadein;
/*0x003*/ u8 flash;
/*0x004*/ u8 opacity;
/*0x006*/ u16 timer;
@@ -5179,10 +5179,10 @@ struct hudmessage {
/*0x01c*/ u16 width;
/*0x01e*/ u16 height;
/*0x020*/ char text[400];
/*0x1b0*/ s32 unk1b0;
/*0x1b0*/ s32 channelnum;
/*0x1b4*/ u32 type;
/*0x1b8*/ s32 id;
/*0x1bc*/ u32 unk1bc; // duration
/*0x1bc*/ s32 showduration;
/*0x1c0*/ s32 playernum;
/*0x1c4*/ u32 flags;
/*0x1c8*/ u8 alignh;