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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 20:47:53 -04:00
Rename some chr flags
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@@ -277,7 +277,7 @@ void func0f03e5b0(struct chrdata *chr, f32 arg1);
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void chrResetAimEndProperties(struct chrdata *chr);
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void chrSetFiring(struct chrdata *chr, s32 hand, bool firing);
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void chrStopFiring(struct chrdata *chr);
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void func0f03f988(struct chrdata *chr, s32 hand, bool arg2);
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void chrSetHandFiring(struct chrdata *chr, s32 hand, bool arg2);
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void func0f0429d8(struct chrdata *chr, f32 arg1, f32 arg2);
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void propUnsetDangerous(struct prop *prop);
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void propSetDangerous(struct prop *prop);
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@@ -338,7 +338,7 @@
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/*0x0165*/ bool aiIfChrInjured(void);
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/*0x0166*/ bool aiIfAction(void);
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/*0x0167*/ bool aiHovercopterFireRocket(void);
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/*0x0168*/ bool ai0168(void);
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/*0x0168*/ bool aiIfShieldDamaged(void);
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/*0x0169*/ bool aiIfNaturalAnim(void);
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/*0x016a*/ bool aiIfY(void);
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/*0x016b*/ bool ai016b(void);
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@@ -35,7 +35,7 @@ void propPause(struct prop *prop);
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void propUnpause(struct prop *prop);
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void propsTick(u32 islastplayer);
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void propsTickPadEffects(void);
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void propSetCollisionsEnabled(struct prop *prop, bool enable);
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void propSetPerimEnabled(struct prop *prop, bool enable);
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void func0f0641f4(void);
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f32 func0f06438c(struct prop *prop, struct coord *arg1, f32 *arg2, f32 *arg3, f32 *arg4, s32 arg5, bool cangangsta, s32 arg7);
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void farsightChooseTarget(void);
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