Decompile mpPlayerGetWeaponOfChoiceName

This commit is contained in:
Ryan Dwyer
2020-03-18 22:46:48 +10:00
parent dced8be20f
commit 9cde976b57
4 changed files with 23 additions and 35 deletions
+1 -1
View File
@@ -3,7 +3,7 @@
#include <ultra64.h>
#include "types.h"
char *mpPlayerGetWeaponOfChoiceName(u32 playernum, bool arg1);
char *mpPlayerGetWeaponOfChoiceName(u32 playernum, u32 slot);
u32 func0f01616c(void);
u32 func0f016404(void);
u32 func0f01644c(void);
+1 -1
View File
@@ -4279,7 +4279,7 @@ struct menustackitem {
/*0xe1c*/ s32 slotindex;
/*0xe20*/ u32 slotcount;
/*0xe24*/ u32 unke24;
/*0xe28*/ u32 weaponnum;
/*0xe28*/ u32 unke28;
/*0xe2c*/ u32 unke2c;
/*0xe30*/ u32 unke30;
/*0xe34*/ u32 unke34;