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https://gitlab.com/ryandwyer/perfect-dark
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Decompile mpPlayerGetWeaponOfChoiceName
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@@ -3,7 +3,7 @@
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#include <ultra64.h>
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#include "types.h"
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char *mpPlayerGetWeaponOfChoiceName(u32 playernum, bool arg1);
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char *mpPlayerGetWeaponOfChoiceName(u32 playernum, u32 slot);
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u32 func0f01616c(void);
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u32 func0f016404(void);
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u32 func0f01644c(void);
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+1
-1
@@ -4279,7 +4279,7 @@ struct menustackitem {
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/*0xe1c*/ s32 slotindex;
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/*0xe20*/ u32 slotcount;
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/*0xe24*/ u32 unke24;
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/*0xe28*/ u32 weaponnum;
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/*0xe28*/ u32 unke28;
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/*0xe2c*/ u32 unke2c;
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/*0xe30*/ u32 unke30;
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/*0xe34*/ u32 unke34;
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