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https://gitlab.com/ryandwyer/perfect-dark
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Decompile mpPlacementMenuHandler
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@@ -13,7 +13,7 @@ char *mpMenuTextWeaponOfChoiceName(struct menuitem *item);
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char *mpMenuTextAward1(struct menuitem *item);
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char *mpMenuTextAward2(struct menuitem *item);
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char *mpMenuTextPlacementWithSuffix(struct menuitem *item);
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s32 menuhandler001785c4(s32 operation, struct menuitem *item, union handlerdata *data);
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s32 mpPlacementMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
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s32 menuhandler001786d8(s32 operation, struct menuitem *item, union handlerdata *data);
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s32 menuhandler00178a94(s32 operation, struct menuitem *item, union handlerdata *data);
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char *mpMenuTextPlayerTitle(s32 arg0);
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+1
-1
@@ -4404,7 +4404,7 @@ struct mpchr {
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/*0x18*/ u16 unk18;
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/*0x1a*/ u16 unk1a;
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/*0x1c*/ u16 unk1c;
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/*0x1e*/ s8 placement;
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/*0x1e*/ s8 placement; // 0 = winner, 1 = second place etc
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/*0x20*/ u32 unk20;
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/*0x24*/ s16 killcounts[12]; // per player - each index is a chrslot
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/*0x3c*/ s16 numdeaths;
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