Decompile mpPlacementMenuHandler

This commit is contained in:
Ryan Dwyer
2021-02-16 19:30:41 +10:00
parent 2cc7146ff8
commit 9cea5b5ee6
4 changed files with 13 additions and 80 deletions
+1 -1
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@@ -13,7 +13,7 @@ char *mpMenuTextWeaponOfChoiceName(struct menuitem *item);
char *mpMenuTextAward1(struct menuitem *item);
char *mpMenuTextAward2(struct menuitem *item);
char *mpMenuTextPlacementWithSuffix(struct menuitem *item);
s32 menuhandler001785c4(s32 operation, struct menuitem *item, union handlerdata *data);
s32 mpPlacementMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandler001786d8(s32 operation, struct menuitem *item, union handlerdata *data);
s32 menuhandler00178a94(s32 operation, struct menuitem *item, union handlerdata *data);
char *mpMenuTextPlayerTitle(s32 arg0);
+1 -1
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@@ -4404,7 +4404,7 @@ struct mpchr {
/*0x18*/ u16 unk18;
/*0x1a*/ u16 unk1a;
/*0x1c*/ u16 unk1c;
/*0x1e*/ s8 placement;
/*0x1e*/ s8 placement; // 0 = winner, 1 = second place etc
/*0x20*/ u32 unk20;
/*0x24*/ s16 killcounts[12]; // per player - each index is a chrslot
/*0x3c*/ s16 numdeaths;