Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions

This commit is contained in:
Ryan Dwyer
2021-03-24 20:03:37 +10:00
parent 31f1573a6e
commit 9d4f2ffd2a
103 changed files with 1942 additions and 1942 deletions
@@ -1,5 +1,5 @@
#ifndef IN_GAME_ROOM_H
#define IN_GAME_ROOM_H
#ifndef IN_GAME_BG_H
#define IN_GAME_BG_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
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@@ -1,41 +0,0 @@
#ifndef _IN_GAME_CORE_H
#define _IN_GAME_CORE_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
u32 getVar80084040(void);
void func0f167af8(void);
void coreStopAllMiscSfx(void);
s32 coreGetMiscSfxIndex(u32 arg0);
void coreSetMiscSfxState(u32 type, bool play);
void coreUpdateMiscSfx(void);
void coreLoadStage(s32 stagenum);
Gfx *coreRenderFade(Gfx *gdl);
void coreCancelFade(void);
bool coreCheckCmpFollowThreat(struct threat *threat, s32 index);
void coreFindThreatsForProp(struct prop *prop, bool inchild, struct coord *playerpos, s32 *activeslots, f32 *param_5);
void func0f168f24(struct prop *prop, bool inchild, struct coord *playerpos, s32 *activeslots, f32 *distances);
void coreFindThreats(void);
Gfx *coreRender(Gfx *gdl);
void coreUpdateSoloHandicaps(void);
s32 sub54321(s32 value);
void coreUpdateCutsceneTime(void);
s32 coreGetSlowMotionType(void);
void coreTick(void);
void coreRecordDistanceMoved(void);
void coreCheckPauseStateChanged(void);
void coreSetPaused(bool paused);
void coreConfigureFade(u32 color, s16 num_frames);
bool coreIsFadeActive(void);
void coreUnloadStage(void);
bool coreIsPaused(void);
s32 coreGetDifficulty(void);
void coreSetDifficulty(s32 difficulty);
void coreSetMpTimeLimit60(u32 limit);
void coreSetMpScoreLimit(u32 limit);
void coreSetMpTeamScoreLimit(u32 limit);
f32 coreGetStageTimeInSeconds(void);
s32 coreGetStageTime60(void);
#endif
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@@ -0,0 +1,41 @@
#ifndef _IN_GAME_LV_H
#define _IN_GAME_LV_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
u32 getVar80084040(void);
void lv0f167af8(void);
void lvStopAllMiscSfx(void);
s32 lvGetMiscSfxIndex(u32 arg0);
void lvSetMiscSfxState(u32 type, bool play);
void lvUpdateMiscSfx(void);
void lvInit(s32 stagenum);
Gfx *lvRenderFade(Gfx *gdl);
void lvCancelFade(void);
bool lvCheckCmpFollowThreat(struct threat *threat, s32 index);
void lvFindThreatsForProp(struct prop *prop, bool inchild, struct coord *playerpos, s32 *activeslots, f32 *param_5);
void func0f168f24(struct prop *prop, bool inchild, struct coord *playerpos, s32 *activeslots, f32 *distances);
void lvFindThreats(void);
Gfx *lvRender(Gfx *gdl);
void lvUpdateSoloHandicaps(void);
s32 sub54321(s32 value);
void lvUpdateCutsceneTime(void);
s32 lvGetSlowMotionType(void);
void lvTick(void);
void lvRecordDistanceMoved(void);
void lvCheckPauseStateChanged(void);
void lvSetPaused(bool paused);
void lvConfigureFade(u32 color, s16 num_frames);
bool lvIsFadeActive(void);
void lvReset(void);
bool lvIsPaused(void);
s32 lvGetDifficulty(void);
void lvSetDifficulty(s32 difficulty);
void lvSetMpTimeLimit60(u32 limit);
void lvSetMpScoreLimit(u32 limit);
void lvSetMpTeamScoreLimit(u32 limit);
f32 lvGetStageTimeInSeconds(void);
s32 lvGetStageTime60(void);
#endif
@@ -1,5 +1,5 @@
#ifndef IN_GAME_TEXTURE_H
#define IN_GAME_TEXTURE_H
#ifndef IN_GAME_TEXDECOMPRESS_H
#define IN_GAME_TEXDECOMPRESS_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
@@ -1,5 +1,5 @@
#ifndef _IN_BOOT_ENTRY_H
#define _IN_BOOT_ENTRY_H
#ifndef _IN_LIB_BOOT_H
#define _IN_LIB_BOOT_H
#include <ultra64.h>
void boot(void);
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@@ -1,57 +0,0 @@
#ifndef _IN_LIB_CONTROLLER_H
#define _IN_LIB_CONTROLLER_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void func00013900(void);
void func00013938(void);
void func00013974(u32 value);
u32 func00013980(void);
void func0001398c(s32 value);
void func000139c8(void);
s32 contShiftPfsStates(void);
void contRecordPfsState(u8 pfsstate);
void contCheckPfs(s32 arg0);
void contSetPfsTemporarilyPlugged(s8 index);
void contSystemInit(void);
void contDisableTemporarily(void);
void func00013dfc(void);
void func00013e84(void);
u32 contGetConnectedControllers(void);
void contConsumeSamples(struct contdata *contdata);
void func00014238(void);
void contDebugJoy(void);
s32 contStartReadData(OSMesgQueue *mq);
void contReadData(void);
void contPoll(void);
void func00014810(bool value);
s32 contGetNumSamples(void);
s32 contGetStickXOnSample(s32 samplenum, s8 contpadnum);
s32 contGetStickYOnSample(s32 samplenum, s8 contpadnum);
s32 contGetStickYOnSampleIndex(s32 samplenum, s8 contpadnum);
u16 contGetButtonsOnSample(s32 samplenum, s8 contpadnum, u16 mask);
u16 contGetButtonsPressedOnSample(s32 samplenum, s8 contpadnum, u16 mask);
s32 contCountButtonsOnSpecificSamples(u32 *arg0, s8 contpadnum, u16 mask);
s8 contGetStickX(s8 contpadnum);
s8 contGetStickY(s8 contpadnum);
u16 contGetButtons(s8 contpadnum, u16 mask);
u16 contGetButtonsPressedThisFrame(s8 contpadnum, u16 mask);
s32 func000150c4(void);
#if VERSION >= VERSION_NTSC_1_0
void func000150e8(void);
void func00015144(void);
#else
void func000150e8(s32 line, char *file);
void func00015144(s32 line, char *file);
#endif
void func0001519c(void);
void func000152d0(s8 playernum, s32 *arg1, s32 *arg2);
void func000153c4(s8 arg0, s32 arg1);
s32 func000155b4(s8 index);
s32 func000155f4(s8 index);
void func0001561c(void);
#endif
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@@ -0,0 +1,57 @@
#ifndef _IN_LIB_JOY_H
#define _IN_LIB_JOY_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void joy00013900(void);
void joy00013938(void);
void joy00013974(u32 value);
u32 joy00013980(void);
void joy0001398c(s32 value);
void joy000139c8(void);
s32 joyShiftPfsStates(void);
void joyRecordPfsState(u8 pfsstate);
void joyCheckPfs(s32 arg0);
void joySetPfsTemporarilyPlugged(s8 index);
void joySystemInit(void);
void joyDisableTemporarily(void);
void joy00013dfc(void);
void joy00013e84(void);
u32 joyGetConnectedControllers(void);
void joyConsumeSamples(struct joydata *joydata);
void joy00014238(void);
void joyDebugJoy(void);
s32 joyStartReadData(OSMesgQueue *mq);
void joyReadData(void);
void joyPoll(void);
void joy00014810(bool value);
s32 joyGetNumSamples(void);
s32 joyGetStickXOnSample(s32 samplenum, s8 contpadnum);
s32 joyGetStickYOnSample(s32 samplenum, s8 contpadnum);
s32 joyGetStickYOnSampleIndex(s32 samplenum, s8 contpadnum);
u16 joyGetButtonsOnSample(s32 samplenum, s8 contpadnum, u16 mask);
u16 joyGetButtonsPressedOnSample(s32 samplenum, s8 contpadnum, u16 mask);
s32 joyCountButtonsOnSpecificSamples(u32 *arg0, s8 contpadnum, u16 mask);
s8 joyGetStickX(s8 contpadnum);
s8 joyGetStickY(s8 contpadnum);
u16 joyGetButtons(s8 contpadnum, u16 mask);
u16 joyGetButtonsPressedThisFrame(s8 contpadnum, u16 mask);
s32 joy000150c4(void);
#if VERSION >= VERSION_NTSC_1_0
void joy000150e8(void);
void joy00015144(void);
#else
void joy000150e8(s32 line, char *file);
void joy00015144(s32 line, char *file);
#endif
void joy0001519c(void);
void joy000152d0(s8 playernum, s32 *arg1, s32 *arg2);
void joy000153c4(s8 arg0, s32 arg1);
s32 joy000155b4(s8 index);
s32 joy000155f4(s8 index);
void joy0001561c(void);
#endif
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@@ -1,46 +0,0 @@
#ifndef _IN_LIB_LIB_0E9D0_H
#define _IN_LIB_LIB_0E9D0_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
bool audioIsFiltered(s32 audioid);
u32 func0000e9d0(void);
u32 func0000e9dc(void);
void audioSetSfxVolume(u16 volume);
u32 func0000ea80(void);
void func0000eadc(void);
u32 func0000eb2c(void);
u32 func0000ed14(void);
u32 func0000ed68(void);
u32 func0000ee88(void);
u32 func0000efa8(void);
u32 func0000f0d4(void);
u32 func0000f228(void);
void audioSetSoundMode(s32 mode);
u32 func0000f49c(void);
u32 func0000f67c(void);
u32 func0000f804(void);
bool func0000fba0(s32 soundnum);
void func0000fbc4(s16 arg0);
u32 func0000fc48(void);
u32 func0000fd74(void);
void func0000fd9c(struct var80094ed8 *arg0, u16 volume);
void func0000fe18(void);
void func0000fe20(void);
void func0000fe50(void);
void func0000fe88(void);
u32 func00010360(void);
u32 func0001036c(void);
void audioAdjust(struct audiohandle **handle, u32 arg1, u32 arg2, s32 speakerweight, s16 arg4, f32 arg5, s32 arg6, s32 arg7, s32 arg8);
struct audiohandle *func00010718(struct audiohandle **handle, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 arg5, s32 arg6, s32 arg7, s32 arg8);
struct audiohandle *audioStart(s32 arg0, s16 sound, struct audiohandle **handle, s32 arg3, s32 arg4, f32 arg5, s32 arg6, s32 arg7);
u32 func00010ae4(void);
void envPlayNosedive(s32 room_id);
void envStopNosedive(void);
u32 func00010e10(void);
void envPlayUfoHum(s32 value);
void envStopUfoHum(void);
u32 func0001111c(void);
#endif
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@@ -0,0 +1,46 @@
#ifndef _IN_LIB_SND_H
#define _IN_LIB_SND_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
bool sndIsFiltered(s32 audioid);
u32 snd0000e9d0(void);
u32 snd0000e9dc(void);
void sndSetSfxVolume(u16 volume);
u32 snd0000ea80(void);
void snd0000eadc(void);
u32 snd0000eb2c(void);
u32 snd0000ed14(void);
u32 snd0000ed68(void);
u32 snd0000ee88(void);
u32 snd0000efa8(void);
u32 snd0000f0d4(void);
u32 snd0000f228(void);
void sndSetSoundMode(s32 mode);
u32 snd0000f49c(void);
u32 snd0000f67c(void);
u32 snd0000f804(void);
bool snd0000fba0(s32 soundnum);
void snd0000fbc4(s16 arg0);
u32 snd0000fc48(void);
u32 snd0000fd74(void);
void snd0000fd9c(struct var80094ed8 *arg0, u16 volume);
void snd0000fe18(void);
void snd0000fe20(void);
void snd0000fe50(void);
void snd0000fe88(void);
u32 snd00010360(void);
u32 snd0001036c(void);
void sndAdjust(struct audiohandle **handle, u32 arg1, u32 arg2, s32 speakerweight, s16 arg4, f32 arg5, s32 arg6, s32 arg7, s32 arg8);
struct audiohandle *snd00010718(struct audiohandle **handle, s32 arg1, s32 arg2, s32 arg3, s32 arg4, f32 arg5, s32 arg6, s32 arg7, s32 arg8);
struct audiohandle *sndStart(s32 arg0, s16 sound, struct audiohandle **handle, s32 arg3, s32 arg4, f32 arg5, s32 arg6, s32 arg7);
u32 snd00010ae4(void);
void sndPlayNosedive(s32 room_id);
void sndStopNosedive(void);
u32 snd00010e10(void);
void sndPlayUfoHum(s32 value);
void sndStopUfoHum(void);
u32 snd0001111c(void);
#endif
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@@ -6762,7 +6762,7 @@ struct contsample {
OSContPad pads[4];
};
struct contdata {
struct joydata {
struct contsample samples[20];
s32 curlast;
s32 curstart;