Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions

This commit is contained in:
Ryan Dwyer
2021-03-24 20:03:37 +10:00
parent 31f1573a6e
commit 9d4f2ffd2a
103 changed files with 1942 additions and 1942 deletions
@@ -1,5 +1,5 @@
#ifndef IN_GAME_ROOM_H
#define IN_GAME_ROOM_H
#ifndef IN_GAME_BG_H
#define IN_GAME_BG_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
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@@ -1,41 +0,0 @@
#ifndef _IN_GAME_CORE_H
#define _IN_GAME_CORE_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
u32 getVar80084040(void);
void func0f167af8(void);
void coreStopAllMiscSfx(void);
s32 coreGetMiscSfxIndex(u32 arg0);
void coreSetMiscSfxState(u32 type, bool play);
void coreUpdateMiscSfx(void);
void coreLoadStage(s32 stagenum);
Gfx *coreRenderFade(Gfx *gdl);
void coreCancelFade(void);
bool coreCheckCmpFollowThreat(struct threat *threat, s32 index);
void coreFindThreatsForProp(struct prop *prop, bool inchild, struct coord *playerpos, s32 *activeslots, f32 *param_5);
void func0f168f24(struct prop *prop, bool inchild, struct coord *playerpos, s32 *activeslots, f32 *distances);
void coreFindThreats(void);
Gfx *coreRender(Gfx *gdl);
void coreUpdateSoloHandicaps(void);
s32 sub54321(s32 value);
void coreUpdateCutsceneTime(void);
s32 coreGetSlowMotionType(void);
void coreTick(void);
void coreRecordDistanceMoved(void);
void coreCheckPauseStateChanged(void);
void coreSetPaused(bool paused);
void coreConfigureFade(u32 color, s16 num_frames);
bool coreIsFadeActive(void);
void coreUnloadStage(void);
bool coreIsPaused(void);
s32 coreGetDifficulty(void);
void coreSetDifficulty(s32 difficulty);
void coreSetMpTimeLimit60(u32 limit);
void coreSetMpScoreLimit(u32 limit);
void coreSetMpTeamScoreLimit(u32 limit);
f32 coreGetStageTimeInSeconds(void);
s32 coreGetStageTime60(void);
#endif
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@@ -0,0 +1,41 @@
#ifndef _IN_GAME_LV_H
#define _IN_GAME_LV_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
u32 getVar80084040(void);
void lv0f167af8(void);
void lvStopAllMiscSfx(void);
s32 lvGetMiscSfxIndex(u32 arg0);
void lvSetMiscSfxState(u32 type, bool play);
void lvUpdateMiscSfx(void);
void lvInit(s32 stagenum);
Gfx *lvRenderFade(Gfx *gdl);
void lvCancelFade(void);
bool lvCheckCmpFollowThreat(struct threat *threat, s32 index);
void lvFindThreatsForProp(struct prop *prop, bool inchild, struct coord *playerpos, s32 *activeslots, f32 *param_5);
void func0f168f24(struct prop *prop, bool inchild, struct coord *playerpos, s32 *activeslots, f32 *distances);
void lvFindThreats(void);
Gfx *lvRender(Gfx *gdl);
void lvUpdateSoloHandicaps(void);
s32 sub54321(s32 value);
void lvUpdateCutsceneTime(void);
s32 lvGetSlowMotionType(void);
void lvTick(void);
void lvRecordDistanceMoved(void);
void lvCheckPauseStateChanged(void);
void lvSetPaused(bool paused);
void lvConfigureFade(u32 color, s16 num_frames);
bool lvIsFadeActive(void);
void lvReset(void);
bool lvIsPaused(void);
s32 lvGetDifficulty(void);
void lvSetDifficulty(s32 difficulty);
void lvSetMpTimeLimit60(u32 limit);
void lvSetMpScoreLimit(u32 limit);
void lvSetMpTeamScoreLimit(u32 limit);
f32 lvGetStageTimeInSeconds(void);
s32 lvGetStageTime60(void);
#endif
@@ -1,5 +1,5 @@
#ifndef IN_GAME_TEXTURE_H
#define IN_GAME_TEXTURE_H
#ifndef IN_GAME_TEXDECOMPRESS_H
#define IN_GAME_TEXDECOMPRESS_H
#include <ultra64.h>
#include "data.h"
#include "types.h"