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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 12:59:41 -04:00
Set names for act_anim struct and CHRANIMFLAG constants
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@@ -45,7 +45,7 @@ void chrAttackWalkChooseAnimation(struct chrdata *chr);
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void chrAttackWalk(struct chrdata *chr, bool run);
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void chrAttackRollChooseAnimation(struct chrdata *chr);
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void chrAttackRoll(struct chrdata *chr, bool toleft);
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void chrStartAnim(struct chrdata *chr, s32 animnum, f32 startframe, f32 endframe, u8 flags, s32 arg5, f32 speed);
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void chrStartAnim(struct chrdata *chr, s32 animnum, f32 startframe, f32 endframe, u8 chranimflags, s32 merge, f32 speed);
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void func0f031254(struct chrdata *chr);
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void chrAttack(struct chrdata *chr, struct attackanimgroup **animgroups, bool flip, bool *firing, u32 attackflags, s32 entityid, bool standing);
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void chrAttackAmount(struct chrdata *chr, u32 attackflags, u32 entityid, u32 maxshots);
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@@ -116,8 +116,8 @@ s32 func0f03aca0(struct chrdata *chr, f32 arg1, u8 arg2);
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bool chrTryRunFromTarget(struct chrdata *chr);
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u32 func0f03b1e0(struct chrdata *chr);
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bool chrDropItem(struct chrdata *chr, u32 modelnum, u32 weaponnum);
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void chrPunchInflictDamage(struct chrdata *chr, s32 arg1, s32 arg2, u8 arg3);
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bool chrTryPunchOrKick(struct chrdata *chr, u32 arg1);
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void chrPunchInflictDamage(struct chrdata *chr, s32 damage, s32 range, u8 reverse);
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bool chrTryPunchOrKick(struct chrdata *chr, bool reverse);
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struct eyespy *chrToEyespy(struct chrdata *chr);
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void chrTickStand(struct chrdata *chr);
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void chrTickAnim(struct chrdata *chr);
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@@ -264,7 +264,7 @@ bool chrTrySurprisedOneHand(struct chrdata *chr);
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bool chrTrySurprisedSurrender(struct chrdata *chr);
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bool chrTrySurprisedLookAround(struct chrdata *chr);
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bool chrTryKneel(struct chrdata *chr);
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bool chrTryStartAnim(struct chrdata *chr, s32 animfnum, f32 startframe, f32 endframe, u8 flags, s32 arg5, f32 speed);
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bool chrTryStartAnim(struct chrdata *chr, s32 animfnum, f32 startframe, f32 endframe, u8 chranimflags, s32 merge, f32 speed);
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bool chrTryStartAlarm(struct chrdata *chr, s32 pad_id);
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s32 chrConsiderGrenadeThrow(struct chrdata *chr, u32 attackflags, u32 entityid);
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void chrTickKneel(struct chrdata *chr);
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