Set names for act_anim struct and CHRANIMFLAG constants

This commit is contained in:
Ryan Dwyer
2021-05-25 12:05:54 +10:00
parent bcfc7236c6
commit 9d86b1556d
31 changed files with 594 additions and 590 deletions
+4 -4
View File
@@ -45,7 +45,7 @@ void chrAttackWalkChooseAnimation(struct chrdata *chr);
void chrAttackWalk(struct chrdata *chr, bool run);
void chrAttackRollChooseAnimation(struct chrdata *chr);
void chrAttackRoll(struct chrdata *chr, bool toleft);
void chrStartAnim(struct chrdata *chr, s32 animnum, f32 startframe, f32 endframe, u8 flags, s32 arg5, f32 speed);
void chrStartAnim(struct chrdata *chr, s32 animnum, f32 startframe, f32 endframe, u8 chranimflags, s32 merge, f32 speed);
void func0f031254(struct chrdata *chr);
void chrAttack(struct chrdata *chr, struct attackanimgroup **animgroups, bool flip, bool *firing, u32 attackflags, s32 entityid, bool standing);
void chrAttackAmount(struct chrdata *chr, u32 attackflags, u32 entityid, u32 maxshots);
@@ -116,8 +116,8 @@ s32 func0f03aca0(struct chrdata *chr, f32 arg1, u8 arg2);
bool chrTryRunFromTarget(struct chrdata *chr);
u32 func0f03b1e0(struct chrdata *chr);
bool chrDropItem(struct chrdata *chr, u32 modelnum, u32 weaponnum);
void chrPunchInflictDamage(struct chrdata *chr, s32 arg1, s32 arg2, u8 arg3);
bool chrTryPunchOrKick(struct chrdata *chr, u32 arg1);
void chrPunchInflictDamage(struct chrdata *chr, s32 damage, s32 range, u8 reverse);
bool chrTryPunchOrKick(struct chrdata *chr, bool reverse);
struct eyespy *chrToEyespy(struct chrdata *chr);
void chrTickStand(struct chrdata *chr);
void chrTickAnim(struct chrdata *chr);
@@ -264,7 +264,7 @@ bool chrTrySurprisedOneHand(struct chrdata *chr);
bool chrTrySurprisedSurrender(struct chrdata *chr);
bool chrTrySurprisedLookAround(struct chrdata *chr);
bool chrTryKneel(struct chrdata *chr);
bool chrTryStartAnim(struct chrdata *chr, s32 animfnum, f32 startframe, f32 endframe, u8 flags, s32 arg5, f32 speed);
bool chrTryStartAnim(struct chrdata *chr, s32 animfnum, f32 startframe, f32 endframe, u8 chranimflags, s32 merge, f32 speed);
bool chrTryStartAlarm(struct chrdata *chr, s32 pad_id);
s32 chrConsiderGrenadeThrow(struct chrdata *chr, u32 attackflags, u32 entityid);
void chrTickKneel(struct chrdata *chr);