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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-27 14:49:59 -04:00
Decompile chrResetAimEndProperties
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@@ -299,7 +299,7 @@ u32 func0f03e754(void);
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u32 func0f03e788(void);
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u32 func0f03e9f4(void);
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u32 func0f03f778(void);
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void chrResetAimProperties(struct chrdata *chr);
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void chrResetAimEndProperties(struct chrdata *chr);
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void chrSetFiring(struct chrdata *chr, s32 hand, bool firing);
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void chrStopFiring(struct chrdata *chr);
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u32 func0f03f988(void);
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+4
-4
@@ -265,10 +265,10 @@ struct chrdata {
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/*0x154*/ u32 aimuprshoulder;
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/*0x158*/ u32 aimupback;
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/*0x15c*/ u32 aimsideback;
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/*0x160*/ u32 aimendlshoulder;
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/*0x164*/ u32 aimendrshoulder;
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/*0x168*/ u32 aimendback;
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/*0x16c*/ u32 aimendsideback;
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/*0x160*/ float aimendlshoulder;
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/*0x164*/ float aimendrshoulder;
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/*0x168*/ float aimendback;
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/*0x16c*/ float aimendsideback;
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/*0x170*/ struct attachment *weapons_held[2];
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/*0x178*/ u32 unk178;
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/*0x17c*/ s8 fireslot[2];
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