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Decompile weaponUnregisterProxy
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@@ -275,7 +275,7 @@ void playerActivateRemoteMineDetonator(s32 playernum);
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struct weaponobj *func0f08aa70(s32 weaponnum, struct prop *prop);
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struct weaponobj *weaponFindThrown(s32 weaponnum);
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u32 func0f08ab64(void);
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u32 func0f08ab9c(void);
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void weaponUnregisterProxy(struct weaponobj *weapon);
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void coordTriggerProxies(struct coord *pos, bool arg1);
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void func0f08acb0(void);
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void propweaponSetDual(struct weaponobj *weapon1, struct weaponobj *weapon2);
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