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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-10 10:54:04 -04:00
Decompile func0f0a24f0
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@@ -82,7 +82,7 @@ void currentPlayerSwivelGunTowards(f32 screenx, f32 screeny, f32 damp);
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void func0f0a0b98(f32 arg0, f32 arg1);
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void currentPlayerGetCrossPos(f32 *x, f32 *y);
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void func0f0a0c08(struct coord *arg0, struct coord *arg1);
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void func0f0a0c44(s32 handnum, struct coord *param_2, struct coord *arg2);
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void func0f0a0c44(s32 handnum, struct coord *arg1, struct coord *arg2);
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void handCalculateShotSpread(struct coord *arg0, struct coord *arg1, s32 handnum, bool dorandom);
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u32 func0f0a0fac(void);
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void handSetLastShootInfo(struct coord *pos, struct coord *dir, s32 handnum);
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@@ -109,7 +109,7 @@ void handSetAdjustPos(f32 angle);
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void func0f0a2308(s32 handnum);
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u32 func0f0a233c(void);
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f32 func0f0a2498(f32 arg0, f32 arg1, f32 arg2, f32 arg3);
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u32 func0f0a24f0(void);
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void func0f0a24f0(struct coord *arg0, s32 handnum);
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u32 func0f0a27c8(void);
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void func0f0a29c8(void);
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bool weaponIsMissionCritical(s32 weaponnum);
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