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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 04:44:08 -04:00
Decompile currentPlayerGetInvShortName
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@@ -107,7 +107,7 @@ u32 func0f0a20fc(void);
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u32 func0f0a212c(void);
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u32 func0f0a215c(void);
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u16 func0f0a21a4(s32 arg0);
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u32 func0f0a21d0(void);
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char *func0f0a21d0(s32 arg0);
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u32 func0f0a2218(void);
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u32 func0f0a2290(void);
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u32 func0f0a2308(void);
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@@ -38,7 +38,7 @@ struct textoverride *weaponGetTextOverride(s32 weaponnum);
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s32 currentPlayerGetWeaponNumByInvIndex(s32 index);
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u16 currentPlayerGetInvNameIdByIndex(s32 index);
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char *currentPlayerGetInvNameByIndex(s32 index);
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u32 func0f112e24(void);
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char *currentPlayerGetInvShortNameByIndex(s32 index);
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void textoverrideInsert(struct textoverride *override);
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u32 currentPlayerGetEquipCurItem(void);
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void currentPlayerSetEquipCurItem(u32 item);
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