Decompile currentPlayerGetInvShortName

This commit is contained in:
Ryan Dwyer
2020-02-08 18:59:12 +10:00
parent b8597e529d
commit 9f8d333cf7
4 changed files with 38 additions and 80 deletions
+1 -1
View File
@@ -107,7 +107,7 @@ u32 func0f0a20fc(void);
u32 func0f0a212c(void);
u32 func0f0a215c(void);
u16 func0f0a21a4(s32 arg0);
u32 func0f0a21d0(void);
char *func0f0a21d0(s32 arg0);
u32 func0f0a2218(void);
u32 func0f0a2290(void);
u32 func0f0a2308(void);
+1 -1
View File
@@ -38,7 +38,7 @@ struct textoverride *weaponGetTextOverride(s32 weaponnum);
s32 currentPlayerGetWeaponNumByInvIndex(s32 index);
u16 currentPlayerGetInvNameIdByIndex(s32 index);
char *currentPlayerGetInvNameByIndex(s32 index);
u32 func0f112e24(void);
char *currentPlayerGetInvShortNameByIndex(s32 index);
void textoverrideInsert(struct textoverride *override);
u32 currentPlayerGetEquipCurItem(void);
void currentPlayerSetEquipCurItem(u32 item);