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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-27 06:44:48 -04:00
Rename positions to props
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@@ -3636,7 +3636,7 @@ u8 func1003_intro[] = {
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set_cutscene_weapon(CHR_BOND, WEAPON_NONE, WEAPON_NONE)
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wait_until(30, 0x6d)
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speak(CHR_BOND, 0x0e37, 0x7447, CHANNEL_7, COLOR_09_BLUE) // "Agent Dark in position. I can see the main entranc..."
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speak(CHR_BOND, 0x0e37, 0x7447, CHANNEL_7, COLOR_09_BLUE) // "Agent Dark in prop. I can see the main entranc..."
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wait_until(312, 0x89)
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play_sound(0x0594, CHANNEL_10)
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@@ -2767,7 +2767,7 @@ u8 func040b_outro[] = {
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endlist
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};
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u8 func1012_update_robot_position_flags[] = {
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u8 func1012_update_robot_prop_flags[] = {
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// pad 0x00d4 = corner
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// pad 0x00d9 = next to limo
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@@ -3297,7 +3297,7 @@ struct ailist ailists[] = {
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{ func100f_check_mine, 0x100f },
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{ func1010_elevator_switch, 0x1010 },
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{ func1011_trackerbug_coop, 0x1011 },
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{ func1012_update_robot_position_flags, 0x1012 },
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{ func1012_update_robot_prop_flags, 0x1012 },
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{ func1014_crash, 0x1014 },
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{ func040a_intro_sfx, 0x1415 },
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{ func1416_setup_rain, 0x1416 },
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@@ -1550,7 +1550,7 @@ u8 func0404_president_running[] = {
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say_quip(CHR_BOND, 0x21, 0xff, 0x02, 0xff, BANK_1, 0x00, 0x00)
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goto_first(0x58)
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// Stopped because president is close to player's sampled position
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// Stopped because president is close to player's sampled prop
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label(0x5b)
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goto_first(0x55)
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