Rename positions to props

This commit is contained in:
Ryan Dwyer
2019-12-25 20:01:00 +10:00
parent 1f8552aa51
commit 9fc71545a0
32 changed files with 582 additions and 582 deletions
+1 -1
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@@ -3636,7 +3636,7 @@ u8 func1003_intro[] = {
set_cutscene_weapon(CHR_BOND, WEAPON_NONE, WEAPON_NONE)
wait_until(30, 0x6d)
speak(CHR_BOND, 0x0e37, 0x7447, CHANNEL_7, COLOR_09_BLUE) // "Agent Dark in position. I can see the main entranc..."
speak(CHR_BOND, 0x0e37, 0x7447, CHANNEL_7, COLOR_09_BLUE) // "Agent Dark in prop. I can see the main entranc..."
wait_until(312, 0x89)
play_sound(0x0594, CHANNEL_10)
+2 -2
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@@ -2767,7 +2767,7 @@ u8 func040b_outro[] = {
endlist
};
u8 func1012_update_robot_position_flags[] = {
u8 func1012_update_robot_prop_flags[] = {
// pad 0x00d4 = corner
// pad 0x00d9 = next to limo
@@ -3297,7 +3297,7 @@ struct ailist ailists[] = {
{ func100f_check_mine, 0x100f },
{ func1010_elevator_switch, 0x1010 },
{ func1011_trackerbug_coop, 0x1011 },
{ func1012_update_robot_position_flags, 0x1012 },
{ func1012_update_robot_prop_flags, 0x1012 },
{ func1014_crash, 0x1014 },
{ func040a_intro_sfx, 0x1415 },
{ func1416_setup_rain, 0x1416 },
+1 -1
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@@ -1550,7 +1550,7 @@ u8 func0404_president_running[] = {
say_quip(CHR_BOND, 0x21, 0xff, 0x02, 0xff, BANK_1, 0x00, 0x00)
goto_first(0x58)
// Stopped because president is close to player's sampled position
// Stopped because president is close to player's sampled prop
label(0x5b)
goto_first(0x55)