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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 12:45:00 -04:00
Decompile texInflateNonZlib
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@@ -5,7 +5,7 @@
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#include "types.h"
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void func0f16e810(u32 arg0);
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s32 texLoadZlib(u8 *ptr, u32 *texturenum, s32 arg2, s32 lod, struct texturething *arg4, s32 arg5);
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s32 texInflateZlib(u8 *ptr, u32 *texturenum, s32 arg2, s32 lod, struct texturething *arg4, s32 arg5);
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u32 func0f16edac(void);
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u32 func0f16ee58(void);
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u32 func0f16eefc(void);
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@@ -14,19 +14,19 @@ u32 func0f16f044(void);
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u32 func0f16f0f4(void);
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u32 func0f16fc8c(void);
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s32 func0f16fd50(u16 *arg0, s32 arg1, s32 arg2, s32 arg3);
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s32 texLoadNonZlib(u8 *ptr, u32 *texturenum, s32 arg2, s32 lod, struct texturething *arg4, s32 arg5);
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u32 func0f1706ec(void);
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u32 func0f1711b4(void);
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u32 func0f171558(void);
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u32 func0f171724(void);
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s32 texInflateNonZlib(u8 *src, u8 *dst, s32 arg2, s32 forcenumimages, struct texturething *arg4, s32 arg5);
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s32 func0f1706ec(u8 *arg0, u8 *arg1, s32 arg2, s32 arg3, s32 format);
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void func0f1711b4(u8 *arg0, s32 arg1, s32 chansize);
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void texInflateRle(u8 *arg0, s32 arg1);
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s32 texBuildLookup(u8 *arg0, s32 bpp);
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s32 func0f171828(s32 arg0);
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void func0f17184c(u8 *arg0, s32 arg1);
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u32 func0f1718a0(void);
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u32 func0f171ba8(void);
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u32 func0f17218c(void);
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u32 func0f172554(void);
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u32 func0f1729f8(void);
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u32 func0f172b5c(void);
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void texReadAlphaBits(u8 *dst, s32 count);
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s32 texInflateMethod1(u8 *arg0, s32 width, s32 height, s32 format);
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s32 func0f171ba8(u8 *arg0, s32 width, s32 height, u8 *arg3, s32 format);
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s32 func0f17218c(s32 width, s32 height, u8 *arg2, u8 *arg3, s32 arg4, s32 format);
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s32 func0f172554(u8 *arg0, s32 width, s32 height, u8 *arg3, u8 *arg4, s32 arg5, s32 format);
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void func0f1729f8(u8 *arg0, s32 width, s32 height, s32 format);
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void func0f172b5c(u8 *arg0, s32 width, s32 arg2, s32 arg3, s32 chansize);
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void func0f172e70(s32 *arg0, void *arg1, s32 arg2);
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struct texloadthing *func0f172e8c(s32 texturenum, struct texturething *arg1);
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s32 func0f172f44(struct texturething *arg0);
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@@ -35,8 +35,8 @@ void texLoadFromDisplayList(Gfx *gdl, struct texturething *arg1, s32 arg2);
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void texLoad(u32 *texturenum, struct texturething *arg1, s32 arg2);
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void texLoadFromConfigs(struct textureconfig *configs, s32 numconfigs, struct texturething *arg2, s32 arg3);
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void texLoadFromTextureNum(u32 arg0, struct texturething *arg1);
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void func0f173520(u8 *arg0);
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s32 func0f17353c(s32 arg0);
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void texSetBitstring(u8 *arg0);
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s32 texReadBits(s32 arg0);
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void texturesLoadConfigs(void);
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#endif
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