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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-30 07:44:34 -04:00
Decompile func0f128a9c and func0f128ab8
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@@ -9,8 +9,8 @@ void playersAllocate(s32 count);
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void playerAllocate(u32 index);
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void currentPlayerCalculateAiBuddyNums(void);
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u32 propGetPlayerNum(struct prop *prop);
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void func0f128a9c(u32 arg0, u32 arg2);
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u32 func0f128ab8(void);
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void func0f128a9c(u32 arg0, u32 arg1);
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void func0f128ab8(u32 arg0, u32 arg1);
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void currentPlayerSetFovY(f32 fovy);
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void currentPlayerSetAspectRatio(f32 aspect);
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s32 func0f128af4(s32 arg0);
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+2
-1
@@ -1380,7 +1380,8 @@ struct player {
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/*0x062c*/ u32 unk062c;
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/*0x0630*/ u16 unk0630;
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/*0x0632*/ u16 unk0632;
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/*0x0634*/ u32 unk0634;
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/*0x0634*/ u16 unk0634;
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/*0x0636*/ u16 unk0636;
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/*0x0638*/ u8 unk0638;
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/*0x063c*/ u32 unk063c;
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/*0x0640*/ u32 unk0640;
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