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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 07:32:16 -04:00
Decompile casingRender
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+1
-1
@@ -247,7 +247,7 @@ extern struct noisesettings invnoisesettings_00010fd0;
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extern struct inventory_class invclass_default;
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extern struct weapon *g_Weapons[];
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extern u32 var800700ac;
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extern s32 g_CasingsActive;
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extern bool g_CasingsActive;
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extern u32 var800705a0;
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extern u32 var800705a4;
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extern bool var800705a8;
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@@ -11,8 +11,8 @@ Gfx *func0f0acb90(Gfx *gdl, struct beam *beam, bool arg2, u32 arg3);
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void beamTick(struct beam *beam);
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u32 func0f0adcc8(void);
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u32 func0f0ade00(void);
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void func0f0ae964(struct casing *casing, s32 arg1);
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void func0f0aebe0(s32 arg0);
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void casingRender(struct casing *casing, Gfx **gdlptr);
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void casingsRender(Gfx **gdlptr);
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s32 func0f0aec54(struct prop *prop);
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s32 func0f0aeca8(struct prop *prop);
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void func0f0aed3c(s32 index, struct coord *pos);
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+6
-10
@@ -5519,16 +5519,12 @@ struct musicevent {
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};
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struct casing {
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/*0x00*/ f32 unk00;
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/*0x04*/ f32 unk04;
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/*0x08*/ f32 unk08;
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/*0x0c*/ f32 unk0c;
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/*0x10*/ f32 unk10;
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/*0x14*/ f32 unk14;
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/*0x18*/ f32 unk18;
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/*0x1c*/ s16 unk1c[3][3];
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/*0x28*/ s16 unk28[3][3];
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/*0x40*/ u32 unk40;
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/*0x00*/ f32 ground;
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/*0x04*/ struct coord pos;
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/*0x10*/ struct coord speed;
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/*0x1c*/ s16 rot[3][3];
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/*0x28*/ s16 rotspeed[3][3];
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/*0x40*/ struct modelfiledata *modeldef;
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};
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struct mplockinfo {
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