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Decompile casingRender
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@@ -247,7 +247,7 @@ extern struct noisesettings invnoisesettings_00010fd0;
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extern struct inventory_class invclass_default;
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extern struct weapon *g_Weapons[];
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extern u32 var800700ac;
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extern s32 g_CasingsActive;
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extern bool g_CasingsActive;
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extern u32 var800705a0;
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extern u32 var800705a4;
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extern bool var800705a8;
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