Attempt to decompile func0f02ce8c

This commit is contained in:
Ryan Dwyer
2021-05-18 12:11:54 +10:00
parent af457619c4
commit a1414a4776
33 changed files with 556 additions and 426 deletions
+14 -14
View File
@@ -478,37 +478,37 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x0015, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x16, 0x0210, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK_GUARD, -1, -1, 500, 100, CHRFLAG0_00002000 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0016, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x17, 0x01c6, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 2000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x17, 0x01c6, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 2000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0017, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00004000, 0x18, 0x01c7, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, 0x35, 0, 0, 3, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x18, 0x01c7, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, 0x35, 0, 0, 3, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0018, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00004000, 0x19, 0x01c8, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, 0x36, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x19, 0x01c8, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, 0x36, 0, 0, 2, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0019, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x1a, 0x01c9, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x1a, 0x01c9, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x001a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00004000, 0x1b, 0x01ca, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0C, 0x37, 0, 0, 3, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x1b, 0x01ca, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0C, 0x37, 0, 0, 3, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x001b, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00004000, 0x1c, 0x01cb, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0C, 0x38, 0, 0, 3, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x1c, 0x01cb, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0C, 0x38, 0, 0, 3, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x001c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x1d, 0x01cc, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0C, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x1d, 0x01cc, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0C, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x001d, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00004000, 0x1e, 0x01ce, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0D, 0x39, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x1e, 0x01ce, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0D, 0x39, 0, 0, 2, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x001e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00004000, 0x1f, 0x01cf, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0E, 0x3a, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x1f, 0x01cf, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0E, 0x3a, 0, 0, 2, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x001f, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00004000, 0x20, 0x01d0, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0F, 0x3b, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x20, 0x01d0, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_DD_GUARD, -1, -1, 1000, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0F, 0x3b, 0, 0, 2, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0020, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00004000, 0x21, 0x01d1, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_FALCON_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0F, 0x3c, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x21, 0x01d1, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_FALCON_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0F, 0x3c, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRFALCON2SIL, 0x0021, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, 0, 0, WEAPON_FALCON2_SILENCER)
weapon(0x0100, MODEL_CHRFALCON2SIL, 0x0021, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_INVINCIBLE | OBJFLAG_00400000 | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_FALCON2_SILENCER)
link_guns(-1, -2)
tag(0x61, -3)
tag(0x62, -3)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, CHR_CASS, 0x01c2, BODY_CASSANDRA, HEAD_CASSANDRA, AILIST_INIT_CASS, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, CHR_SECRETARY, 0x01c3, BODY_NEGOTIATOR, HEAD_SECRETARY, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ONLYONPA | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, CHR_PROGRAMMER, 0x007a, BODY_OFFICEWORKER, HEAD_RANDOM, AILIST_PROGRAMMER, -1, -1, 50, 100, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_0F, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, CHR_CASS, 0x01c2, BODY_CASSANDRA, HEAD_CASSANDRA, AILIST_INIT_CASS, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, CHR_SECRETARY, 0x01c3, BODY_NEGOTIATOR, HEAD_SECRETARY, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ONLYONPA | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, CHR_PROGRAMMER, 0x007a, BODY_OFFICEWORKER, HEAD_RANDOM, AILIST_PROGRAMMER, -1, -1, 50, 100, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_0F, -1, 0, 0, 0, 0, 0)
tag(0x1f, 1)
hovercar(0x004c, MODEL_DD_HOVCOP, 0x0144, OBJFLAG_00000008 | OBJFLAG_20000000, 0, 0, 100, AILIST_INIT_HOVERCAR)
tag(0x20, 1)
+8 -8
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@@ -395,19 +395,19 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x000d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x0e, 0x01c1, BODY_DDSHOCK, HEAD_DDSHOCK, GAILIST_IDLE, -1, -1, 50, 100, CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x0f, 0x01c2, BODY_OFFICEWORKER, HEAD_RANDOM, AILIST_INIT_TECH1, -1, -1, 50, 9, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x10, 0x01c3, BODY_OFFICEWORKER, HEAD_RANDOM, AILIST_INIT_TECH2, -1, -1, 50, 9, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ANTINONINTERACTABLE, 0x11, 0x01c5, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_TOP_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x0f, 0x01c2, BODY_OFFICEWORKER, HEAD_RANDOM, AILIST_INIT_TECH1, -1, -1, 50, 9, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x10, 0x01c3, BODY_OFFICEWORKER, HEAD_RANDOM, AILIST_INIT_TECH2, -1, -1, 50, 9, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ANTINONINTERACTABLE, 0x11, 0x01c5, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_TOP_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0011, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ANTINONINTERACTABLE, 0x12, 0x01c6, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_TOP_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ANTINONINTERACTABLE, 0x12, 0x01c6, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_TOP_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0012, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ANTINONINTERACTABLE, 0x13, 0x01c7, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_TOP_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ANTINONINTERACTABLE, 0x13, 0x01c7, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_TOP_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0013, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ANTINONINTERACTABLE, 0x14, 0x01c8, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_TOP_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ANTINONINTERACTABLE, 0x14, 0x01c8, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_TOP_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0014, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ANTINONINTERACTABLE, 0x15, 0x01cc, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_TOP_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ANTINONINTERACTABLE, 0x15, 0x01cc, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_TOP_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0015, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x1c, 0x01c9, BODY_CASSANDRA, HEAD_CASSANDRA, AILIST_CASS, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x1c, 0x01c9, BODY_CASSANDRA, HEAD_CASSANDRA, AILIST_CASS, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x1d, 0x0206, BODY_MRBLONDE, HEAD_MRBLONDE, GAILIST_INVINCIBLE_AND_IDLE, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x1e, 0x0204, BODY_DDSHOCK, HEAD_DARLING, GAILIST_INVINCIBLE_AND_IDLE, -1, -1, 1000, 100, 0, 0, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x1f, 0x0207, BODY_FEM_GUARD, HEAD_RANDOM, GAILIST_INVINCIBLE_AND_IDLE, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
+6 -6
View File
@@ -103,11 +103,11 @@ u32 props[] = {
tag(0x09, 1)
hoverbike(0x0100, MODEL_HOVBIKE, 0x0000, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_GEOTYPE3, 1000)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x00, 0x0106, BODY_THEKING, HEAD_ELVIS, AILIST_INIT_ELVIS, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x00, 0x0106, BODY_THEKING, HEAD_ELVIS, AILIST_INIT_ELVIS, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAIANPISTOL, 0x0000, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_PHOENIX)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x38, 0x011f, BODY_THEKING, HEAD_ELVIS, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x38, 0x011f, BODY_THEKING, HEAD_ELVIS, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAIANPISTOL, 0x0038, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_PHOENIX)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x06, 0x0110, BODY_PRESIDENT, HEAD_PRESIDENT, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x06, 0x0110, BODY_PRESIDENT, HEAD_PRESIDENT, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x02, 0x010e, BODY_TRENT, HEAD_TRENT, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_00002000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_NONCOMBAT, SQUADRON_08, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDY357TRENT, 0x0002, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357LX)
chr(SPAWNFLAG_00000200, 0x09, 0x005a, BODY_STRIPES, HEAD_RANDOM, 0x0408, -1, -1, 100, 13, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
@@ -156,8 +156,8 @@ u32 props[] = {
chr(0, 0x29, 0x01be, BODY_CHICROB, 0x00, AILIST_INIT_ROBOT, -1, -1, 1000, 50, CHRFLAG0_SQUADALERTANYDIST, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x01, 0x01b5, BODY_TRENT, HEAD_TRENT, AILIST_TRENT_WAITING, -1, -1, 1000, 200, CHRFLAG0_00002000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDY357TRENT, 0x0001, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357LX)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00008000 | SPAWNFLAG_00010000, 0x05, 0x01b6, BODY_PRESIDENT, HEAD_PRESIDENT, AILIST_INIT_PRESIDENT, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00008000, 0x08, 0x0086, BODY_PRESIDENT_CLONE2, HEAD_PRESIDENT, 0x041a, -1, -1, 1000, 20, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_09, -1, 0, 2, 0, 20, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_RTRACKED | SPAWNFLAG_BLUESIGHT, 0x05, 0x01b6, BODY_PRESIDENT, HEAD_PRESIDENT, AILIST_INIT_PRESIDENT, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_RTRACKED, 0x08, 0x0086, BODY_PRESIDENT_CLONE2, HEAD_PRESIDENT, 0x041a, -1, -1, 1000, 20, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_09, -1, 0, 2, 0, 20, 0)
chr(SPAWNFLAG_00000200, 0x2a, 0x0088, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000080 | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 2, 0, 20, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x002a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(SPAWNFLAG_00000200, 0x2b, 0x0087, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_INIT_BLONDE, -1, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000080 | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 2, 0, 20, 0)
@@ -187,7 +187,7 @@ u32 props[] = {
chr(SPAWNFLAG_00000200, 0x37, 0x0012, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_STARTING_AREA_GUARD, -1, -1, 100, 13, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_10000000, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0037, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE)
chr(0, 0x03, 0x0121, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00004000, 0x04, 0x012f, BODY_SKEDAR, 0x00, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x04, 0x012f, BODY_SKEDAR, 0x00, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
tag(0x00, 1)
stdobject(0x0100, MODEL_A51_CRATE1, 0xffff, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_00001000 | OBJFLAG_INVINCIBLE, 0, 0, 1000)
tag(0x01, 1)
+10 -10
View File
@@ -135,7 +135,7 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRDRAGON, 0x0000, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00000800, 0x01, 0x00d0, BODY_ALASKAN_GUARD, HEAD_RANDOM, GAILIST_IDLE, 0x0135, -1, 20, 20, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 7, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0001, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00000800 | SPAWNFLAG_00010000, 0x38, 0x00d1, BODY_STEWARDESS_COAT, HEAD_ANKA, GAILIST_IDLE, -1, -1, 200, 10, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 2, 0, 7, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00000800 | SPAWNFLAG_BLUESIGHT, 0x38, 0x00d1, BODY_STEWARDESS_COAT, HEAD_ANKA, GAILIST_IDLE, -1, -1, 200, 10, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 2, 0, 7, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00000800, 0x02, 0x00d3, BODY_ALASKAN_GUARD, HEAD_RANDOM, AILIST_ALASKAN_MOUNTAINLIFT_GUARD, 0x0135, -1, 200, 20, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 0, 2, 0, 7, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0002, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00000800, 0x03, 0x0012, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041b, 0x0135, -1, 200, 15, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 2, 0, 5, 0)
@@ -148,9 +148,9 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRDRAGON, 0x0007, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x06, 0x00e8, BODY_ALASKAN_GUARD, HEAD_RANDOM, AILIST_INIT_ALASKAN_GUARD, -1, -1, 200, 14, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0006, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x39, 0x00c9, BODY_SECRETARY, HEAD_SECRETARY, AILIST_INIT_SECRETARY, -1, -1, 200, 14, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00004000 | SPAWNFLAG_00010000, 0x3c, 0x00c6, BODY_OFFICEWORKER, HEAD_RANDOM, AILIST_INIT_OFFICE1, -1, -1, 200, 8, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_05, 0x24, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00004000 | SPAWNFLAG_00010000, 0x3d, 0x00c5, BODY_OFFICEWORKER, HEAD_RANDOM, AILIST_INIT_OFFICE2, -1, -1, 200, 8, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_05, 0x25, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x39, 0x00c9, BODY_SECRETARY, HEAD_SECRETARY, AILIST_INIT_SECRETARY, -1, -1, 200, 14, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT | SPAWNFLAG_BLUESIGHT, 0x3c, 0x00c6, BODY_OFFICEWORKER, HEAD_RANDOM, AILIST_INIT_OFFICE1, -1, -1, 200, 8, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_05, 0x24, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT | SPAWNFLAG_BLUESIGHT, 0x3d, 0x00c5, BODY_OFFICEWORKER, HEAD_RANDOM, AILIST_INIT_OFFICE2, -1, -1, 200, 8, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_05, 0x25, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x08, 0x00c3, BODY_ALASKAN_GUARD, HEAD_RANDOM, AILIST_INIT_ALASKAN_GUARD, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0008, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x09, 0x0031, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041c, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
@@ -161,7 +161,7 @@ u32 props[] = {
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x0b, 0x005b, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041e, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x000b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200, 0x11, 0x0072, BODY_NSA_LACKEY, HEAD_RANDOM, AILIST_NSA, 0x0072, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000001 | CHRFLAG1_00000080 | CHRFLAG1_00000800, TEAM_ENEMY, SQUADRON_05, -1, 0, 1, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00004000, 0x0c, 0x00c2, BODY_ALASKAN_GUARD, HEAD_RANDOM, AILIST_ALASKAN_CONSOLE_GUARD, 0x0156, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 5, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT, 0x0c, 0x00c2, BODY_ALASKAN_GUARD, HEAD_RANDOM, AILIST_ALASKAN_CONSOLE_GUARD, 0x0156, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 5, 0, 0)
chr(SPAWNFLAG_00000200, 0x12, 0x00c1, BODY_NSA_LACKEY, HEAD_RANDOM, AILIST_INIT_TAKEOVER_LACKEY, -1, -1, 200, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000800, TEAM_ENEMY, SQUADRON_06, -1, 0, 2, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x0012, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
tag(0x30, 2)
@@ -238,19 +238,19 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRAVENGER, 0x0034, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x35, 0x0133, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_WARNED | CHRFLAG1_00000800 | CHRFLAG1_CAN_LOOK_AROUND, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x0035, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00004000, 0x36, 0x00db, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION | CHRFLAG1_WARNED | CHRFLAG1_00000800, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT, 0x36, 0x00db, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION | CHRFLAG1_WARNED | CHRFLAG1_00000800, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x0036, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x37, 0x0134, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_WARNED | CHRFLAG1_00000800 | CHRFLAG1_CAN_LOOK_AROUND, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x0037, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x44, 0x0132, BODY_CIAGUY, HEAD_RANDOM, 0x0419, 0x0132, -1, 1000, 6, CHRFLAG0_00000004 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x45, 0x00b1, BODY_STEWARDESS, HEAD_RANDOM, 0x0419, 0x00b1, -1, 1000, 9, CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x46, 0x00e6, BODY_STEWARD, HEAD_RANDOM, 0x0419, 0x00e6, -1, 1000, 10, CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 0, 1, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x44, 0x0132, BODY_CIAGUY, HEAD_RANDOM, 0x0419, 0x0132, -1, 1000, 6, CHRFLAG0_00000004 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x45, 0x00b1, BODY_STEWARDESS, HEAD_RANDOM, 0x0419, 0x00b1, -1, 1000, 9, CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x46, 0x00e6, BODY_STEWARD, HEAD_RANDOM, 0x0419, 0x00e6, -1, 1000, 10, CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 0, 1, 0, 0, 0)
chr(0, 0x42, 0x0136, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_WARNED | CHRFLAG1_00000800, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x0042, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(0, 0x43, 0x0137, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_WARNED | CHRFLAG1_00000800, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x0043, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(0, 0x47, 0x0138, BODY_TRENT, HEAD_TRENT, GAILIST_IDLE, 0x0135, -1, 20, 20, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 3, 0, 0, 7, 0)
chr(SPAWNFLAG_00000001, 0x48, 0x0139, BODY_STEWARDESS_COAT, HEAD_ANKA, GAILIST_IDLE, 0x0135, -1, 20, 20, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 3, 0, 0, 7, 0)
chr(SPAWNFLAG_FORCESUNGLASSES, 0x48, 0x0139, BODY_STEWARDESS_COAT, HEAD_ANKA, GAILIST_IDLE, 0x0135, -1, 20, 20, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 3, 0, 0, 7, 0)
chr(0, 0x49, 0x013a, BODY_NSA_LACKEY, HEAD_RANDOM, GAILIST_INVINCIBLE_AND_IDLE, 0x0135, -1, 20, 20, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 3, 0, 0, 7, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x0049, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(0, 0x4a, 0x013b, BODY_NSA_LACKEY, HEAD_RANDOM, GAILIST_IDLE, 0x0135, -1, 20, 20, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 3, 0, 0, 7, 0)
+7 -7
View File
@@ -136,7 +136,7 @@ u32 props[] = {
fail_flags(STAGEFLAG_ELVIS_DEAD)
endobjective
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x00, 0x0024, BODY_THEKING, HEAD_ELVIS_GOGS, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x00, 0x0024, BODY_THEKING, HEAD_ELVIS_GOGS, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAIANPISTOL, 0x0000, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_PHOENIX)
chr(0, 0x02, 0x0027, BODY_PELAGIC_GUARD, HEAD_MOTO, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0002, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_FARSIGHT)
@@ -282,9 +282,9 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x0045, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x46, 0x0166, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0046, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x3c, 0x015c, BODY_PILOTAF1, HEAD_RANDOM, AILIST_INIT_PILOT, -1, -1, 1000, 10, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR, 0, TEAM_04, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x3e, 0x015e, BODY_PILOTAF1, HEAD_RANDOM, AILIST_INIT_PILOT, -1, -1, 1000, 10, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR, 0, TEAM_04, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x3f, 0x015f, BODY_PILOTAF1, HEAD_RANDOM, AILIST_INIT_PILOT, -1, -1, 1000, 10, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR, 0, TEAM_04, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x3c, 0x015c, BODY_PILOTAF1, HEAD_RANDOM, AILIST_INIT_PILOT, -1, -1, 1000, 10, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR, 0, TEAM_04, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x3e, 0x015e, BODY_PILOTAF1, HEAD_RANDOM, AILIST_INIT_PILOT, -1, -1, 1000, 10, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR, 0, TEAM_04, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x3f, 0x015f, BODY_PILOTAF1, HEAD_RANDOM, AILIST_INIT_PILOT, -1, -1, 1000, 10, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR, 0, TEAM_04, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x41, 0x0161, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_03, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0041, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x42, 0x0162, BODY_PELAGIC_GUARD, HEAD_RANDOM, AILIST_GUARD_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_04, SQUADRON_04, -1, 0, 0, 0, 0, 0)
@@ -311,9 +311,9 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x0055, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x56, 0x0014, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0407, -1, -1, 100, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_02000000, TEAM_04, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0056, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x4e, 0x0209, BODY_DD_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH1, 0x00d8, -1, 1000, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0F, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x50, 0x0055, BODY_DD_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH2, 0x0089, -1, 1000, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0F, -1, 0, 1, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x4f, 0x0057, BODY_DD_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH3, 0x008b, -1, 1000, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0F, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x4e, 0x0209, BODY_DD_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH1, 0x00d8, -1, 1000, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0F, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x50, 0x0055, BODY_DD_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH2, 0x0089, -1, 1000, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0F, -1, 0, 1, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x4f, 0x0057, BODY_DD_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH3, 0x008b, -1, 1000, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0F, -1, 0, 2, 0, 0, 0)
door(0x0100, MODEL_PELAGICDOOR, 0x00f0, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_WINDOWED, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x012c0320, 0x00000000, 0x00000300)
door(0x0100, MODEL_PELAGICDOOR, 0x00f1, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_WINDOWED, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x012c0320, 0x00000000, 0x00000300)
door(0x0100, MODEL_PELAGICDOOR, 0x00f2, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, DOORFLAG_WINDOWED, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x012c0320, 0x00000000, 0x00000300)
+1 -1
View File
@@ -167,7 +167,7 @@ u32 props[] = {
rename_object(-1, WEAPON_KEYCARD45, L_DEPO_014, L_DEPO_015, L_DEPO_016, L_DEPO_017, L_DEPO_018) // "Obtain alpha key card."
// Between cloak rooms
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00000800 | SPAWNFLAG_00004000, 0x02, 0x005f, BODY_G5_GUARD, HEAD_RANDOM, GAILIST_UNALERTED, 0x0080, -1, 2000, 100, CHRFLAG0_00000004 | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00008000 | CHRFLAG0_CAN_TRAP | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_NONCOMBAT, SQUADRON_04, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00000800 | SPAWNFLAG_FIXEDHEIGHT, 0x02, 0x005f, BODY_G5_GUARD, HEAD_RANDOM, GAILIST_UNALERTED, 0x0080, -1, 2000, 100, CHRFLAG0_00000004 | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00008000 | CHRFLAG0_CAN_TRAP | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_NONCOMBAT, SQUADRON_04, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0002, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
// Second cloak room
+24 -24
View File
@@ -259,15 +259,15 @@ u32 props[] = {
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
stdobject(0x0019, MODEL_TARGET, 0x00d6, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000 | OBJFLAG2_INVISIBLE, 0, 1000)
chr(SPAWNFLAG_00002000, 0x00, PAD_CARRINGTON_OFFICE, BODY_CARRINGTON, HEAD_CARRINGTON, AILIST_INIT_CARRINGTON, -1, -1, 1000, 4, 0, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_00002000, 0x01, 0x00f8, BODY_CIFEMTECH, HEAD_SECRETARY, 0x0420, -1, -1, 1000, 4, 0, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_00002000, 0x02, 0x00fa, BODY_CILABTECH, HEAD_CHRIST, 0x0424, -1, -1, 1000, 4, 0, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_00002000, 0x03, 0x00f7, BODY_CILABTECH, HEAD_MARK2, 0x0421, -1, -1, 1000, 6, 0, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_00002000, 0x04, 0x00f9, BODY_CIFEMTECH, HEAD_SECRETARY, 0x0422, -1, -1, 1000, 6, 0, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_00002000, 0x05, 0x00fb, BODY_CILABTECH, HEAD_BRIAN, 0x0423, -1, -1, 1000, 6, 0, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_00002000 | SPAWNFLAG_00004000, 0x06, 0x00fd, BODY_CILABTECH, HEAD_RUSS, 0x0425, -1, -1, 0, 0, CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0D, 0x01, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_00002000 | SPAWNFLAG_00004000, 0x07, 0x00fc, BODY_CILABTECH, HEAD_BEAU1, 0x0426, -1, -1, 0, 0, CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0D, 0x00, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_00002000 | SPAWNFLAG_00004000, 0x08, 0x00fe, BODY_CIFEMTECH, HEAD_SECRETARY, 0x0427, -1, -1, 0, 0, CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0D, 0x02, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_NOBLOOD, 0x00, PAD_CARRINGTON_OFFICE, BODY_CARRINGTON, HEAD_CARRINGTON, AILIST_INIT_CARRINGTON, -1, -1, 1000, 4, 0, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_NOBLOOD, 0x01, 0x00f8, BODY_CIFEMTECH, HEAD_SECRETARY, 0x0420, -1, -1, 1000, 4, 0, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_NOBLOOD, 0x02, 0x00fa, BODY_CILABTECH, HEAD_CHRIST, 0x0424, -1, -1, 1000, 4, 0, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_NOBLOOD, 0x03, 0x00f7, BODY_CILABTECH, HEAD_MARK2, 0x0421, -1, -1, 1000, 6, 0, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_NOBLOOD, 0x04, 0x00f9, BODY_CIFEMTECH, HEAD_SECRETARY, 0x0422, -1, -1, 1000, 6, 0, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_NOBLOOD, 0x05, 0x00fb, BODY_CILABTECH, HEAD_BRIAN, 0x0423, -1, -1, 1000, 6, 0, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_NOBLOOD | SPAWNFLAG_FIXEDHEIGHT, 0x06, 0x00fd, BODY_CILABTECH, HEAD_RUSS, 0x0425, -1, -1, 0, 0, CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0D, 0x01, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_NOBLOOD | SPAWNFLAG_FIXEDHEIGHT, 0x07, 0x00fc, BODY_CILABTECH, HEAD_BEAU1, 0x0426, -1, -1, 0, 0, CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0D, 0x00, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_NOBLOOD | SPAWNFLAG_FIXEDHEIGHT, 0x08, 0x00fe, BODY_CIFEMTECH, HEAD_SECRETARY, 0x0427, -1, -1, 0, 0, CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0D, 0x02, 0, 0, 2, 0, 0)
tag(0x1e, 8)
tag(0x1f, 8)
tag(0x20, 8)
@@ -4428,7 +4428,7 @@ u8 func1028_holo4_main[] = {
unset_stage_flag(STAGEFLAG_GENERAL_PURPOSE)
hide_object(0x45)
hide_chr(0x04)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0274, AILIST_HOLO4_GUARD1, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_00002000, /*goto*/ 0x08)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0274, AILIST_HOLO4_GUARD1, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x08)
label(0x08)
dprint 't','r','a','i','n','i','n','g',0,
label(0x91)
@@ -4520,7 +4520,7 @@ u8 func0403_holo4_guard1[] = {
label(0x2f)
set_self_chrflag(CHRCFLAG_00000040)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0277, AILIST_HOLO4_GUARD2, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_00002000, /*goto*/ 0x08)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0277, AILIST_HOLO4_GUARD2, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x08)
label(0x08)
remove_hudmsgs
show_hudmsg_middle(0x01, COLOR_04_ORANGE, L_DISH_108) // "Now try against a moving target..."
@@ -4541,7 +4541,7 @@ u8 func0404_holo4_guard2[] = {
label(0x2f)
set_self_chrflag(CHRCFLAG_00000040)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x027a, AILIST_HOLO4_GUARD3, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_00002000, /*goto*/ 0x0a)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x027a, AILIST_HOLO4_GUARD3, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x0a)
label(0x0a)
remove_hudmsgs
show_hudmsg_middle(0x01, COLOR_04_ORANGE, L_DISH_109) // "And finally against a target that fights back."
@@ -4669,7 +4669,7 @@ u8 func1029_holo5_main[] = {
unset_stage_flag(STAGEFLAG_GENERAL_PURPOSE)
hide_object(0x45)
hide_chr(0x04)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0126, AILIST_HOLO5_INIT_GUARD1, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_00002000, /*goto*/ 0x06)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0126, AILIST_HOLO5_INIT_GUARD1, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x06)
label(0x06)
yield
dprint 't','r','a','i','n','i','n','g',0,
@@ -4798,7 +4798,7 @@ u8 func0407_holo5_guard1[] = {
show_hudmsg(CHR_BOND, L_DISH_090) // "Guard has been successfully disarmed."
beginloop(0x59)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0272, AILIST_HOLO5_INIT_GUARD2, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_00002000, /*goto*/ 0x2f)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0272, AILIST_HOLO5_INIT_GUARD2, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x2f)
endloop(0x59)
label(0x2f)
@@ -4880,7 +4880,7 @@ u8 func0409_holo5_guard2[] = {
set_self_chrflag(CHRCFLAG_00000040)
beginloop(0x57)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0125, AILIST_HOLO5_INIT_GUARD3, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_00002000, /*goto*/ 0x06)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0125, AILIST_HOLO5_INIT_GUARD3, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x06)
endloop(0x57)
label(0x06)
@@ -5028,19 +5028,19 @@ u8 func102e_holo6_main[] = {
hide_chr(0x04)
beginloop(0x57)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0127, AILIST_HOLO6_INIT_GUARD1, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_00002000, /*goto*/ 0x59)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0127, AILIST_HOLO6_INIT_GUARD1, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x59)
endloop(0x57)
beginloop(0x59)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0128, AILIST_HOLO6_INIT_GUARD2, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_00002000, /*goto*/ 0x5b)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0128, AILIST_HOLO6_INIT_GUARD2, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x5b)
endloop(0x59)
beginloop(0x5b)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0129, AILIST_HOLO6_INIT_GUARD3, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_00002000, /*goto*/ 0x5c)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x0129, AILIST_HOLO6_INIT_GUARD3, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x5c)
endloop(0x5b)
beginloop(0x5c)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x012a, AILIST_HOLO6_INIT_GUARD4, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_00002000, /*goto*/ 0x5d)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x012a, AILIST_HOLO6_INIT_GUARD4, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x5d)
endloop(0x5c)
label(0x5d)
@@ -5437,23 +5437,23 @@ u8 func1030_holo7_main[] = {
hide_chr(0x04)
beginloop(0x57)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x012b, AILIST_HOLO7_INIT_GUARD1, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_00002000, /*goto*/ 0x59)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x012b, AILIST_HOLO7_INIT_GUARD1, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x59)
endloop(0x57)
beginloop(0x59)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x012c, AILIST_HOLO7_INIT_GUARD2, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_00002000, /*goto*/ 0x5b)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x012c, AILIST_HOLO7_INIT_GUARD2, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x5b)
endloop(0x59)
beginloop(0x5b)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x012d, AILIST_HOLO7_INIT_GUARD3, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_00002000, /*goto*/ 0x5c)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x012d, AILIST_HOLO7_INIT_GUARD3, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x5c)
endloop(0x5b)
beginloop(0x5c)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x012e, AILIST_HOLO7_INIT_GUARD4, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_00002000, /*goto*/ 0x5d)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x012e, AILIST_HOLO7_INIT_GUARD4, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x5d)
endloop(0x5c)
beginloop(0x5d)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x012f, AILIST_HOLO7_INIT_GUARD5, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_00002000, /*goto*/ 0x5e)
try_spawn_chr_at_pad(BODY_DDSHOCK, HEAD_RANDOM, 0x012f, AILIST_HOLO7_INIT_GUARD5, SPAWNFLAG_00000010 | SPAWNFLAG_00000200 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x5e)
endloop(0x5d)
label(0x5e)
+13 -13
View File
@@ -308,13 +308,13 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x0033, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x00, 0x001f, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_PATH00, -1, -1, 1000, 100, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0000, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x01, 0x0135, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, 0x0019, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_01, 0x3c, 0, 0, 3, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x01, 0x0135, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, 0x0019, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_01, 0x3c, 0, 0, 3, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0001, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x02, 0x0136, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, 0x001a, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_01, 0x3d, 0, 0, 3, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x02, 0x0136, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, 0x001a, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_01, 0x3d, 0, 0, 3, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0002, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x3c, 0x0134, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_00002000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x3c, 0x0134, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_00002000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x003c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x03, 0x0137, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, -1, -1, 1000, 100, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_02, 0x3e, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x03, 0x0137, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, -1, -1, 1000, 100, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_02, 0x3e, 0, 0, 2, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0003, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x04, 0x0111, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, -1, -1, 1000, 100, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0004, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
@@ -334,13 +334,13 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x000e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x0f, 0x0115, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, 0x0060, -1, 100, 100, CHRFLAG0_00002000 | CHRFLAG0_01000000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000f, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x10, 0x0116, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, 0x0060, -1, 100, 100, CHRFLAG0_00002000 | CHRFLAG0_01000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x10, 0x0116, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, 0x0060, -1, 100, 100, CHRFLAG0_00002000 | CHRFLAG0_01000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0010, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x11, 0x0117, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, 0x0065, -1, 100, 100, CHRFLAG0_00002000 | CHRFLAG0_01000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x11, 0x0117, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, 0x0065, -1, 100, 100, CHRFLAG0_00002000 | CHRFLAG0_01000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0011, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x12, 0x0118, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, 0x0065, -1, 100, 100, CHRFLAG0_00002000 | CHRFLAG0_01000000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0012, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x13, 0x0119, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, 0x0069, -1, 100, 100, CHRFLAG0_00002000 | CHRFLAG0_01000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x13, 0x0119, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, 0x0069, -1, 100, 100, CHRFLAG0_00002000 | CHRFLAG0_01000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0013, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x14, 0x011a, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, 0x0069, -1, 100, 100, CHRFLAG0_00002000 | CHRFLAG0_01000000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0014, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
@@ -362,7 +362,7 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRDRAGON, 0x001c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200, 0x1d, 0x0123, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, AILIST_INIT_BASIC_GUARD, -1, -1, 200, 100, CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x001d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x1e, 0x0124, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, AILIST_INIT_BASIC_GUARD, -1, -1, 1000, 20, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x1e, 0x0124, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, AILIST_INIT_BASIC_GUARD, -1, -1, 1000, 20, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x001e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200, 0x1f, 0x0125, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, AILIST_INIT_BASIC_GUARD, -1, -1, 200, 20, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x001f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
@@ -379,7 +379,7 @@ u32 props[] = {
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x3b, 0x013b, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, AILIST_K7_GUARD, -1, -1, 1, 20, CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x003b, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_INVINCIBLE | OBJFLAG_00400000, 0, 0, WEAPON_K7AVENGER)
tag(0x04, -1)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x38, 0x013c, BODY_DD_LABTECH, HEAD_RANDOM, AILIST_K7_SCIENTIST, 0x0076, -1, 1, 20, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x38, 0x013c, BODY_DD_LABTECH, HEAD_RANDOM, AILIST_K7_SCIENTIST, 0x0076, -1, 1, 20, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x29, 0x0155, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0E, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0029, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x2a, 0x0156, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, 0x0060, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0E, -1, 0, 0, 0, 0, 0)
@@ -392,11 +392,11 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x002d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x2e, 0x0152, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_BASIC_GUARD, 0x0060, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x002e, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x35, 0x0138, BODY_DD_LABTECH, HEAD_JAMIE, AILIST_INIT_SCIENTIST, 0x0076, -1, 1000, 10, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x36, 0x0139, BODY_DD_LABTECH, HEAD_JON, AILIST_INIT_SCIENTIST, -1, -1, 1000, 10, CHRFLAG0_00004000, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 1, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x37, 0x013a, BODY_DD_LABTECH, HEAD_DUNCAN2, AILIST_INIT_SCIENTIST, -1, -1, 1000, 10, 0, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x35, 0x0138, BODY_DD_LABTECH, HEAD_JAMIE, AILIST_INIT_SCIENTIST, 0x0076, -1, 1000, 10, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x36, 0x0139, BODY_DD_LABTECH, HEAD_JON, AILIST_INIT_SCIENTIST, -1, -1, 1000, 10, CHRFLAG0_00004000, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 1, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x37, 0x013a, BODY_DD_LABTECH, HEAD_DUNCAN2, AILIST_INIT_SCIENTIST, -1, -1, 1000, 10, 0, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x3a, 0x0106, BODY_DDSHOCK, HEAD_DARLING, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x39, 0x010c, BODY_DRCAROLL, 0x00, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x39, 0x010c, BODY_DRCAROLL, 0x00, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
tag(0x0b, 1)
singlemonitor(0x0100, MODEL_SINISTERPC, 0x0246, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, OBJFLAG2_00000001, OBJFLAG3_00010000 | OBJFLAG3_00200000, 1000, 3)
tag(0x0c, 1)
+50 -50
View File
@@ -137,15 +137,15 @@ u32 props[] = {
endobjective
// Note these snipers are replaced with new ones further below.
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ONLYONA | SPAWNFLAG_ONLYONSA, 0x00, 0x0192, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ONLYONA | SPAWNFLAG_ONLYONSA, 0x00, 0x0192, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0000, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ONLYONA | SPAWNFLAG_ONLYONSA, 0x01, 0x0193, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ONLYONA | SPAWNFLAG_ONLYONSA, 0x01, 0x0193, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0001, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ONLYONA | SPAWNFLAG_ONLYONSA, 0x02, 0x0194, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ONLYONA | SPAWNFLAG_ONLYONSA, 0x02, 0x0194, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0002, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ONLYONA | SPAWNFLAG_ONLYONSA, 0x05, 0x0197, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ONLYONA | SPAWNFLAG_ONLYONSA, 0x05, 0x0197, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0005, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ONLYONA | SPAWNFLAG_ONLYONSA, 0x06, 0x0198, BODY_DDSNIPER, HEAD_RANDOM, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ONLYONA | SPAWNFLAG_ONLYONSA, 0x06, 0x0198, BODY_DDSNIPER, HEAD_RANDOM, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0006, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE)
tag(0x8e, 2)
@@ -154,91 +154,91 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x019a, OBJFLAG_UNCOLLECTABLE, OBJFLAG2_INVISIBLE, 0, WEAPON_CMP150)
link_guns(-1, -2)
chr(SPAWNFLAG_00000001, 0x04, 0x0196, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES, 0x04, 0x0196, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0004, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE)
chr(SPAWNFLAG_00000001, 0x07, 0x0199, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES, 0x07, 0x0199, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0007, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE)
chr(SPAWNFLAG_00000001, 0x03, 0x0195, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES, 0x03, 0x0195, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 40, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0003, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ONLYONPA, 0x00, 0x0192, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 80, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ONLYONPA, 0x00, 0x0192, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 80, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0000, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ONLYONPA, 0x01, 0x0193, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 80, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ONLYONPA, 0x01, 0x0193, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 80, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0001, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ONLYONPA, 0x02, 0x0194, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 80, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ONLYONPA, 0x02, 0x0194, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 80, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0002, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ONLYONPA, 0x05, 0x0197, BODY_DDSNIPER, HEAD_RANDOM, AILIST_INIT_SNIPER, -1, -1, 500, 80, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ONLYONPA, 0x05, 0x0197, BODY_DDSNIPER, HEAD_RANDOM, AILIST_INIT_SNIPER, -1, -1, 500, 80, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0005, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ONLYONPA, 0x06, 0x0198, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 80, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ONLYONPA, 0x06, 0x0198, BODY_DDSNIPER, HEAD_DDSNIPER, AILIST_INIT_SNIPER, -1, -1, 500, 80, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0006, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SNIPERRIFLE)
tag(0x8e, 2)
tag(0x8f, 2)
weapon(0x0100, MODEL_CHRCMP150, 0x019a, OBJFLAG_UNCOLLECTABLE, OBJFLAG2_INVISIBLE, 0, WEAPON_CMP150)
weapon(0x0100, MODEL_CHRCMP150, 0x019a, OBJFLAG_UNCOLLECTABLE, OBJFLAG2_INVISIBLE, 0, WEAPON_CMP150)
link_guns(-1, -2)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, CHR_NEGOTIATOR, 0x022b, BODY_SECRETARY, HEAD_SECRETARY, GAILIST_IDLE, -1, -1, 500, 50, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_ALLY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000001, 0x4e, 0x0229, BODY_DD_GUARD, HEAD_JON, GAILIST_IDLE, -1, -1, 500, 150, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, CHR_NEGOTIATOR, 0x022b, BODY_SECRETARY, HEAD_SECRETARY, GAILIST_IDLE, -1, -1, 500, 50, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_ALLY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES, 0x4e, 0x0229, BODY_DD_GUARD, HEAD_JON, GAILIST_IDLE, -1, -1, 500, 150, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x004e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001, 0x4f, 0x022a, BODY_DD_GUARD, HEAD_BEAU1, GAILIST_IDLE, -1, -1, 500, 150, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES, 0x4f, 0x022a, BODY_DD_GUARD, HEAD_BEAU1, GAILIST_IDLE, -1, -1, 500, 150, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x004f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x08, 0x00b4, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_00200000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_SNIPE | CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x08, 0x00b4, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_00200000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_SNIPE | CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0008, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x09, 0x022f, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_00200000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_SNIPE, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x09, 0x022f, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_00200000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_SNIPE, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0009, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x0a, 0x019b, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_00200000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_SNIPE | CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x0a, 0x019b, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_00200000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_SNIPE | CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x0b, 0x00b8, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_00200000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_SNIPE, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x0b, 0x00b8, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_00200000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_SNIPE, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x0c, 0x0231, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_00200000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_SNIPE | CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x0c, 0x0231, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_00200000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_SNIPE | CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x0d, 0x0232, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_00200000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_SNIPE, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x0d, 0x0232, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_00200000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_SNIPE, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x23, 0x01b1, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x23, 0x01b1, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0023, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x24, 0x01b2, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x24, 0x01b2, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0024, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x25, 0x01b3, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x25, 0x01b3, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0025, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x26, 0x01b4, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x26, 0x01b4, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0026, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x27, 0x01b5, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x27, 0x01b5, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_03, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0027, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x28, 0x01b6, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x28, 0x01b6, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_03, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0028, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x29, 0x01b7, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x29, 0x01b7, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_03, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0029, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x2a, 0x01b8, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x2a, 0x01b8, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_03, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x002a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x2b, 0x01b9, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_04, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x2b, 0x01b9, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_04, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x002b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x2c, 0x01ba, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_04, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x2c, 0x01ba, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_04, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x002c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x2d, 0x01bb, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_05, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x2d, 0x01bb, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_05, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x002d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x2e, 0x01bc, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_05, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x2e, 0x01bc, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_05, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x002e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ONLYONA | SPAWNFLAG_ONLYONSA | SPAWNFLAG_00000200, 0x2f, 0x01bd, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_06, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ONLYONA | SPAWNFLAG_ONLYONSA | SPAWNFLAG_00000200, 0x2f, 0x01bd, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x002f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ONLYONA | SPAWNFLAG_ONLYONSA | SPAWNFLAG_00000200, 0x30, 0x01be, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_06, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ONLYONA | SPAWNFLAG_ONLYONSA | SPAWNFLAG_00000200, 0x30, 0x01be, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0030, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x31, 0x01bf, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_06, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x31, 0x01bf, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0031, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x32, 0x01c0, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_06, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x32, 0x01c0, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0032, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x33, 0x01c1, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x33, 0x01c1, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_07, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0033, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x34, 0x01c2, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x34, 0x01c2, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_BACKOFF | CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_07, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0034, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x35, 0x01c3, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_08, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x35, 0x01c3, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_08, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0035, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x36, 0x01c4, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_08, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x36, 0x01c4, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_08, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0036, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x3d, 0x01cb, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_08, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x003d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x37, 0x01c5, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_RETREAT | CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_00200000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_09, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x37, 0x01c5, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_RETREAT | CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_00200000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_09, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0037, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x38, 0x01c6, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_RETREAT | CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_00200000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_09, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x38, 0x01c6, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_RETREAT | CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_00200000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_09, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0038, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_00000200, 0x39, 0x01c7, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_RETREAT | CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_00200000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_09, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_00000200, 0x39, 0x01c7, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE1_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_RETREAT | CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_00200000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_09, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0039, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x3a, 0x01c8, BODY_DD_GUARD, HEAD_RANDOM, AILIST_INIT_TYPE2_GUARD, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00002000 | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x003a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
@@ -274,18 +274,18 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x004a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x4b, 0x01d9, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_BASEMENT_GUARD, -1, -1, 500, 50, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_10000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_0F, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x004b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x51, 0x00dc, BODY_CARRINGTON, HEAD_CARRINGTON, AILIST_CARRINGTON, -1, -1, 500, 50, 0, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00004000 | SPAWNFLAG_00008000, 0x52, 0x022c, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_HACKER, -1, -1, 500, 30, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, 0x8d, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x51, 0x00dc, BODY_CARRINGTON, HEAD_CARRINGTON, AILIST_CARRINGTON, -1, -1, 500, 50, 0, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT | SPAWNFLAG_RTRACKED, 0x52, 0x022c, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_HACKER, -1, -1, 500, 30, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, 0x8d, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0052, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00004000 | SPAWNFLAG_00008000, 0x53, 0x022d, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_HACKER, -1, -1, 500, 30, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_00, 0x8b, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT | SPAWNFLAG_RTRACKED, 0x53, 0x022d, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_HACKER, -1, -1, 500, 30, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_00, 0x8b, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0053, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00004000 | SPAWNFLAG_00008000, 0x54, 0x022e, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_HACKER, -1, -1, 500, 30, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, 0x8c, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT | SPAWNFLAG_RTRACKED, 0x54, 0x022e, BODY_DD_SHOCK_INF, HEAD_RANDOM, AILIST_INIT_HACKER, -1, -1, 500, 30, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000, 0, TEAM_20, SQUADRON_00, 0x8c, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0054, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x4c, 0x0096, BODY_DD_GUARD, HEAD_RANDOM, AILIST_PATH01, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_LOOK_AROUND, TEAM_20, SQUADRON_0C, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x004c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x4d, 0x0085, BODY_DD_GUARD, HEAD_RANDOM, AILIST_PATH02, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_0C, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x004d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x55, 0x0234, BODY_CISOLDIER, HEAD_RANDOM, AILIST_CISOLIDER, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00004000 | CHRFLAG0_NOHEAR, 0, TEAM_NONCOMBAT, SQUADRON_0C, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x55, 0x0234, BODY_CISOLDIER, HEAD_RANDOM, AILIST_CISOLIDER, -1, -1, 500, 50, CHRFLAG0_CAN_FLANK | CHRFLAG0_00004000 | CHRFLAG0_NOHEAR, 0, TEAM_NONCOMBAT, SQUADRON_0C, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0055, OBJFLAG_ASSIGNEDTOCHR, OBJFLAG2_EXCLUDE_A | OBJFLAG2_EXCLUDE_SA, 0, WEAPON_SNIPERRIFLE)
tinted_glass(0x0100, MODEL_WINDOW, 0x0151, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
tinted_glass(0x0100, MODEL_WINDOW, 0x0152, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_00000800 | OBJFLAG_INVINCIBLE | OBJFLAG_DEACTIVATED, OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
+16 -16
View File
@@ -282,18 +282,18 @@ u32 props[] = {
stdobject(0x0100, MODEL_DD_CHAIR, 0x0220, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, 0, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_DD_DESK, 0x0222, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED, OBJFLAG2_00004000, OBJFLAG3_PUSHABLE, 1000)
stdobject(0x0100, MODEL_GOODPC, 0x0221, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED, 0, 0, 1000)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x02, 0x00fa, BODY_CILABTECH, HEAD_CHRIST, AILIST_INIT_HOSTAGE_FR1, 0x00b7, -1, 1000, 6, 0, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x02, 0x00fa, BODY_CILABTECH, HEAD_CHRIST, AILIST_INIT_HOSTAGE_FR1, 0x00b7, -1, 1000, 6, 0, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_05, -1, 0, 2, 0, 0, 0)
weapon(0x0100, MODEL_CHRFALCON2, 0x0002, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_FALCON2)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00004000 | SPAWNFLAG_00010000, 0x07, 0x0013, BODY_CILABTECH, HEAD_BEAU1, AILIST_INIT_HOSTAGE_FR2, 0x00b7, -1, 0, 0, CHRFLAG0_08000000 | CHRFLAG0_NOHEAR, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_0D, 0x00, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT | SPAWNFLAG_BLUESIGHT, 0x07, 0x0013, BODY_CILABTECH, HEAD_BEAU1, AILIST_INIT_HOSTAGE_FR2, 0x00b7, -1, 0, 0, CHRFLAG0_08000000 | CHRFLAG0_NOHEAR, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_0D, 0x00, 0, 0, 2, 0, 0)
weapon(0x0100, MODEL_CHRFALCON2, 0x0007, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_FALCON2)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x04, 0x0103, BODY_CIFEMTECH, HEAD_SECRETARY, AILIST_INIT_HOSTAGE_HOLO, -1, -1, 1000, 6, 0, CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x01, 0x010b, BODY_CIFEMTECH, HEAD_SECRETARY, AILIST_INIT_HOSTAGE_DEVICE_F, -1, -1, 1000, 6, 0, CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00004000 | SPAWNFLAG_00010000, 0x06, 0x00fd, BODY_CILABTECH, HEAD_RUSS, AILIST_INIT_HOSTAGE_DEVICE_M, -1, -1, 0, 0, CHRFLAG0_08000000 | CHRFLAG0_NOHEAR, CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_0D, 0x01, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x03, 0x010c, BODY_CILABTECH, HEAD_MARK2, AILIST_INIT_HOSTAGE_INFO_M, -1, -1, 1000, 6, 0, CHRFLAG1_00000001 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00004000 | SPAWNFLAG_00010000, 0x08, 0x00f7, BODY_CIFEMTECH, HEAD_SECRETARY, AILIST_INIT_HOSTAGE_INFO_F, -1, -1, 0, 0, 0, CHRFLAG1_00000001 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_0D, 0x02, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x04, 0x0103, BODY_CIFEMTECH, HEAD_SECRETARY, AILIST_INIT_HOSTAGE_HOLO, -1, -1, 1000, 6, 0, CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x01, 0x010b, BODY_CIFEMTECH, HEAD_SECRETARY, AILIST_INIT_HOSTAGE_DEVICE_F, -1, -1, 1000, 6, 0, CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT | SPAWNFLAG_BLUESIGHT, 0x06, 0x00fd, BODY_CILABTECH, HEAD_RUSS, AILIST_INIT_HOSTAGE_DEVICE_M, -1, -1, 0, 0, CHRFLAG0_08000000 | CHRFLAG0_NOHEAR, CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_0D, 0x01, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x03, 0x010c, BODY_CILABTECH, HEAD_MARK2, AILIST_INIT_HOSTAGE_INFO_M, -1, -1, 1000, 6, 0, CHRFLAG1_00000001 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT | SPAWNFLAG_BLUESIGHT, 0x08, 0x00f7, BODY_CIFEMTECH, HEAD_SECRETARY, AILIST_INIT_HOSTAGE_INFO_F, -1, -1, 0, 0, 0, CHRFLAG1_00000001 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_0D, 0x02, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x05, 0x00fb, BODY_CILABTECH, HEAD_BRIAN, GAILIST_IDLE, 0x00fb, -1, 1000, 6, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_05, -1, 0, 2, 0, 0, 0)
weapon(0x0100, MODEL_CHRFALCON2, 0x0005, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_FALCON2)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x00, 0x0142, BODY_CARREVENINGSUIT, HEAD_CARRINGTON, GAILIST_IDLE, 0x0142, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00001000 | CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x00, 0x0142, BODY_CARREVENINGSUIT, HEAD_CARRINGTON, GAILIST_IDLE, 0x0142, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00001000 | CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, 0x0c, 0x0133, BODY_DDSHOCK, HEAD_RANDOM, AILIST_SPAWNER1, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00001000 | CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x000c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(SPAWNFLAG_ONLYONPA, 0x0d, 0x0134, BODY_DDSHOCK, HEAD_RANDOM, AILIST_SPAWNER2, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00001000 | CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
@@ -360,15 +360,15 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRMAULER, 0x002d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(0, 0x30, 0x00ff, BODY_MRBLONDE, HEAD_MRBLONDE, GAILIST_IDLE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST, CHRFLAG1_00001000 | CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0030, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(SPAWNFLAG_00004000, 0x31, 0x0100, BODY_SKEDAR, HEAD_RANDOM, GAILIST_INVINCIBLE_AND_IDLE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST, CHRFLAG1_00001000 | CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x31, 0x0100, BODY_SKEDAR, HEAD_RANDOM, GAILIST_INVINCIBLE_AND_IDLE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST, CHRFLAG1_00001000 | CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0031, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(SPAWNFLAG_00004000, 0x32, 0x0101, BODY_SKEDAR, HEAD_RANDOM, GAILIST_INVINCIBLE_AND_IDLE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST, CHRFLAG1_00001000 | CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x32, 0x0101, BODY_SKEDAR, HEAD_RANDOM, GAILIST_INVINCIBLE_AND_IDLE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST, CHRFLAG1_00001000 | CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0032, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(SPAWNFLAG_00004000, 0x33, 0x0102, BODY_SKEDAR, HEAD_RANDOM, GAILIST_IDLE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST, CHRFLAG1_00001000 | CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x33, 0x0102, BODY_SKEDAR, HEAD_RANDOM, GAILIST_IDLE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST, CHRFLAG1_00001000 | CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0033, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_00004000, 0x34, 0x003a, BODY_SKEDAR, HEAD_RANDOM, GAILIST_STOP_AND_IDLE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_FIXEDHEIGHT, 0x34, 0x003a, BODY_SKEDAR, HEAD_RANDOM, GAILIST_STOP_AND_IDLE, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0034, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_00010000, 0x38, 0x0051, BODY_CISOLDIER, HEAD_JONATHAN, AILIST_INIT_JONATHAN, 0x0051, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_BLUESIGHT, 0x38, 0x0051, BODY_CISOLDIER, HEAD_JONATHAN, AILIST_INIT_JONATHAN, 0x0051, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDY357, 0x0038, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357MAGNUM)
tag(0x06, 1)
autogun(0x00a6, MODEL_CI_ROOFGUN, 0x0235, OBJFLAG_00000004, OBJFLAG2_00000001 | OBJFLAG2_00002000, 0, 1000, 0x0075, 0x00005555, 0xffffaaab, 0x00000aaa, 0x00320000)
@@ -1760,7 +1760,7 @@ u8 func041a_hostage_holo[] = {
play_sound_from_entity(CHANNEL_7, CHR_SELF, 0x0bb8, 0x1770, 0x01)
label(0x08)
label(0x08)
try_spawn_chr_at_pad(BODY_CIFEMTECH, HEAD_SECRETARY, 0x0104, AILIST_INIT_HOLOCLONE1, SPAWNFLAG_00000010 | SPAWNFLAG_00002000, /*goto*/ 0x2e)
try_spawn_chr_at_pad(BODY_CIFEMTECH, HEAD_SECRETARY, 0x0104, AILIST_INIT_HOLOCLONE1, SPAWNFLAG_00000010 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x2e)
label(0x2e)
yield
yield
@@ -1772,7 +1772,7 @@ u8 func041a_hostage_holo[] = {
yield
yield
yield
try_spawn_chr_at_pad(BODY_CIFEMTECH, HEAD_SECRETARY, 0x0105, AILIST_INIT_HOLOCLONE2, SPAWNFLAG_00000010 | SPAWNFLAG_00002000, /*goto*/ 0x2e)
try_spawn_chr_at_pad(BODY_CIFEMTECH, HEAD_SECRETARY, 0x0105, AILIST_INIT_HOLOCLONE2, SPAWNFLAG_00000010 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x2e)
label(0x2e)
yield
yield
@@ -1785,7 +1785,7 @@ u8 func041a_hostage_holo[] = {
yield
yield
yield
try_spawn_chr_at_pad(BODY_CIFEMTECH, HEAD_SECRETARY, 0x0106, AILIST_INIT_HOLOCLONE3, SPAWNFLAG_00000010 | SPAWNFLAG_00002000, /*goto*/ 0x2e)
try_spawn_chr_at_pad(BODY_CIFEMTECH, HEAD_SECRETARY, 0x0106, AILIST_INIT_HOLOCLONE3, SPAWNFLAG_00000010 | SPAWNFLAG_NOBLOOD, /*goto*/ 0x2e)
label(0x2e)
set_ailist(CHR_TAKER_HOLO1, AILIST_TAKER_HOLO1)
set_ailist(CHR_TAKER_HOLO2, AILIST_TAKER_HOLO2)
+6 -6
View File
@@ -177,12 +177,12 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRMAULER, 0x0009, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(0, 0x0a, 0x010d, BODY_SKEDAR, HEAD_RANDOM, AILIST_HANGARSPAWNER, -1, -1, 1000, 200, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x000a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(SPAWNFLAG_00010000, 0x2e, 0x01d8, BODY_ELVIS1, HEAD_MAIAN_S, AILIST_INIT_HANGAR_MAIAN, 0x00b4, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BLUESIGHT, 0x2e, 0x01d8, BODY_ELVIS1, HEAD_MAIAN_S, AILIST_INIT_HANGAR_MAIAN, 0x00b4, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAIANSMG, 0x002e, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CALLISTO)
chr(SPAWNFLAG_00010000, 0x2f, 0x01d9, BODY_ELVIS1, HEAD_MAIAN_S, AILIST_INIT_HANGAR_MAIAN, 0x00b4, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BLUESIGHT, 0x2f, 0x01d9, BODY_ELVIS1, HEAD_MAIAN_S, AILIST_INIT_HANGAR_MAIAN, 0x00b4, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAIANSMG, 0x002f, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_CALLISTO)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_00010000, 0x30, 0x01f5, BODY_ELVIS1, HEAD_MAIAN_S, GAILIST_IDLE, 0x00b4, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x00, 0x00fe, BODY_ELVISWAISTCOAT, HEAD_ELVIS, AILIST_ELVIS_WAIT_FOR_HANGAR_ENTRY, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_80000000, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_BLUESIGHT, 0x30, 0x01f5, BODY_ELVIS1, HEAD_MAIAN_S, GAILIST_IDLE, 0x00b4, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x00, 0x00fe, BODY_ELVISWAISTCOAT, HEAD_ELVIS, AILIST_ELVIS_WAIT_FOR_HANGAR_ENTRY, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00004000 | CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_80000000, TEAM_NONCOMBAT, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAIANPISTOL, 0x0000, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_PHOENIX)
weapon(0x0100, MODEL_CHRMAIANPISTOL, 0x0000, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_PHOENIX)
link_guns(-1, -2)
@@ -244,7 +244,7 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRMAULER, 0x0025, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(SPAWNFLAG_00000200, 0x26, 0x0088, BODY_SKEDAR, HEAD_RANDOM, AILIST_INIT_BRIDGE1AND2, -1, -1, 1000, 200, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_10000000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0026, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x2d, 0x00a4, BODY_SKEDAR, HEAD_RANDOM, AILIST_INIT_BRIDGE3, -1, -1, 1000, 200, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_10000000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x2d, 0x00a4, BODY_SKEDAR, HEAD_RANDOM, AILIST_INIT_BRIDGE3, -1, -1, 1000, 200, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_10000000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x002d, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_MAULER)
weapon(0x0100, MODEL_CHRMAULER, 0x002d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
link_guns(-1, -2)
@@ -255,7 +255,7 @@ u32 props[] = {
chr(0, 0x32, 0x0096, BODY_SKEDAR, HEAD_RANDOM, 0x0415, -1, -1, 1000, 200, CHRFLAG0_00000004 | CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0032, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(0, 0x33, 0x00db, BODY_CASSANDRA, HEAD_CASSANDRA, AILIST_INIT_CASS, -1, -1, 1000, 200, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_10000000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00004000, 0x34, 0x00e3, BODY_SKEDAR, 0x00, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_10000000 | CHRFLAG0_NOHEAR, CHRFLAG1_00000080, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x34, 0x00e3, BODY_SKEDAR, 0x00, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_10000000 | CHRFLAG0_NOHEAR, CHRFLAG1_00000080, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0034, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
chr(SPAWNFLAG_00000200, 0x27, 0x0002, BODY_SKEDAR, HEAD_RANDOM, AILIST_INIT_SKEDAR, -1, -1, 1000, 200, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0E, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRMAULER, 0x0027, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAULER)
+7 -7
View File
@@ -202,23 +202,23 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRDRAGON, 0x0010, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SUPERDRAGON)
chr(SPAWNFLAG_00000200, 0x11, 0x03ae, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_SUPERDRAGON_GUARD, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0011, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SUPERDRAGON)
chr(SPAWNFLAG_00010000, 0x3a, 0x03af, BODY_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH_RECORDS, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_05, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BLUESIGHT, 0x3a, 0x03af, BODY_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH_RECORDS, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_05, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x27, 0x03bf, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_SUPERDRAGON_GUARD, -1, -1, 100, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_05, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0027, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SUPERDRAGON)
chr(SPAWNFLAG_00000200, 0x28, 0x03c0, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_SUPERDRAGON_GUARD, -1, -1, 100, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_05, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0028, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SUPERDRAGON)
chr(SPAWNFLAG_00000200, 0x12, 0x03b1, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_SUPERDRAGON_GUARD, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0012, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SUPERDRAGON)
chr(SPAWNFLAG_00004000 | SPAWNFLAG_00010000, 0x3b, 0x03d8, BODY_LABTECH, HEAD_RANDOM, AILIST_LABTECH_LIGHTS, -1, -1, 1000, 6, CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_06, 0x3b, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT | SPAWNFLAG_BLUESIGHT, 0x3b, 0x03d8, BODY_LABTECH, HEAD_RANDOM, AILIST_LABTECH_LIGHTS, -1, -1, 1000, 6, CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_06, 0x3b, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200, 0x13, 0x03b2, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_SUPERDRAGON_GUARD, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0013, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SUPERDRAGON)
chr(SPAWNFLAG_00010000, 0x3c, 0x03c9, BODY_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH_DOORS, 0x03c8, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00010000, 0x42, 0x03b3, BODY_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH_DOORS, 0x03c9, -1, 1000, 100, CHRFLAG0_00000004 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BLUESIGHT, 0x3c, 0x03c9, BODY_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH_DOORS, 0x03c8, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BLUESIGHT, 0x42, 0x03b3, BODY_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH_DOORS, 0x03c9, -1, 1000, 100, CHRFLAG0_00000004 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x14, 0x00f7, BODY_AREA51GUARD, HEAD_RANDOM, 0x0409, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0014, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SUPERDRAGON)
chr(SPAWNFLAG_00000200, 0x15, 0x00f0, BODY_AREA51GUARD, HEAD_RANDOM, 0x040a, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0015, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SUPERDRAGON)
chr(SPAWNFLAG_00010000, 0x3d, 0x03b4, BODY_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH, -1, -1, 1000, 100, 0, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BLUESIGHT, 0x3d, 0x03b4, BODY_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH, -1, -1, 1000, 100, 0, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x18, 0x00c7, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_SUPERDRAGON_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0018, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SUPERDRAGON)
chr(SPAWNFLAG_00000200, 0x1e, 0x0130, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_SUPERDRAGON_GUARD, 0x0132, -1, 1000, 100, CHRFLAG0_00000004 | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00008000 | CHRFLAG0_CAN_TRAP | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
@@ -277,7 +277,7 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRSONICSCREWER, 0x0040, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_UNCOLLECTABLE, 0, 0, WEAPON_52)
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x41, 0x03dc, BODY_BIOTECH, HEAD_BIOTECH, AILIST_INIT_BIOTECH2, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_NONCOMBAT, SQUADRON_0E, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSONICSCREWER, 0x0041, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_UNCOLLECTABLE, 0, 0, WEAPON_52)
chr(SPAWNFLAG_00010000, 0x43, 0x01de, BODY_OVERALL, HEAD_RANDOM, AILIST_INIT_MECHANIC, -1, -1, 1000, 5, CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BLUESIGHT, 0x43, 0x01de, BODY_OVERALL, HEAD_RANDOM, AILIST_INIT_MECHANIC, -1, -1, 1000, 5, CHRFLAG0_00004000 | CHRFLAG0_00008000, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0)
tag(0x2f, 1)
hover_prop(0x0100, MODEL_HOVERBED, 0x03bd, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_01000000 | OBJFLAG_04000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_PUSHABLE | OBJFLAG3_GRABBABLE | OBJFLAG3_00100000, 1000, 0x00010000)
chr(0, 0x44, 0x0196, BODY_A51AIRMAN, HEAD_RANDOM, AILIST_HIDDENGUY, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_00, -1, 0, 0, 0, 0, 0)
@@ -287,7 +287,7 @@ u32 props[] = {
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x48, 0x020a, BODY_A51AIRMAN, HEAD_JONATHAN, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDY357, 0x0048, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357MAGNUM)
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x49, 0x0197, BODY_A51AIRMAN, HEAD_RANDOM, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00004000, 0x38, 0x0134, BODY_ELVIS1, HEAD_ELVIS, AILIST_ALIEN, -1, -1, 2000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_NONCOMBAT, SQUADRON_09, 0x1a, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT, 0x38, 0x0134, BODY_ELVIS1, HEAD_ELVIS, AILIST_ALIEN, -1, -1, 2000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_NONCOMBAT, SQUADRON_09, 0x1a, 0, 0, 1, 0, 0)
door_scale(0x00008000)
tag(0x35, 1)
lift(0x0100, MODEL_A51_LIFT_STORE, 0x0334, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_ILLUMINATED | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, 0, 1000, 0x0334, 0x0335, -1, -1, 0x00000001, 0x00000002, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x20000000)
+3 -3
View File
@@ -167,7 +167,7 @@ u32 props[] = {
door(0x0100, MODEL_A51_VERT_DOOR_ST, 0x0331, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000e666, 0x0000e666, 0x00008e38, 0x00008e38, 0x00000444, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
lift_door(-2, -7, 1)
lift_door(-2, -8, 1)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x00, 0x0354, BODY_A51TROOPER, HEAD_RANDOM, AILIST_TROOPER_UNALERTED, -1, -1, 10000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x00, 0x0354, BODY_A51TROOPER, HEAD_RANDOM, AILIST_TROOPER_UNALERTED, -1, -1, 10000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0000, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_MAGSEC4)
weapon(0x0100, MODEL_CHRGRENADE, 0x0000, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_20000000, 0, 0, WEAPON_GRENADE)
chr(SPAWNFLAG_00000200, 0x01, 0x0355, BODY_A51TROOPER, HEAD_RANDOM, AILIST_TROOPER_UNALERTED, -1, -1, 10000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
@@ -207,7 +207,7 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRDRAGON, 0x0012, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200, 0x13, 0x035b, BODY_A51AIRMAN, HEAD_RANDOM, AILIST_DRAGON_UNALERTED, -1, -1, 1000, 20, CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00004000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0013, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000800 | SPAWNFLAG_00010000, 0x30, 0x0358, BODY_OVERALL, HEAD_RANDOM, AILIST_MECHANIC, -1, -1, 1000, 5, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_DRAW_PISTOL, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000800 | SPAWNFLAG_BLUESIGHT, 0x30, 0x0358, BODY_OVERALL, HEAD_RANDOM, AILIST_MECHANIC, -1, -1, 1000, 5, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_CAN_DRAW_PISTOL, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
tag(0x0a, 1)
key(0x0080, MODEL_KEYCARD, 0x0030, OBJFLAG_ASSIGNEDTOCHR, 0, 0, 0)
rename_object(-1, WEAPON_KEYCARD4B, L_LUE_031, L_LUE_032, L_LUE_033, L_LUE_034, L_LUE_035) // "Obtain lift key card."
@@ -245,7 +245,7 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRDRAGON, 0x0024, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_DRAGON)
chr(0, 0x25, 0x01ce, BODY_A51AIRMAN, HEAD_RANDOM, 0x0419, 0x007d, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0025, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x31, 0x0196, BODY_A51AIRMAN, HEAD_JONATHAN, 0x0425, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00004000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x31, 0x0196, BODY_A51AIRMAN, HEAD_JONATHAN, 0x0425, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00004000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDY357, 0x0031, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357MAGNUM)
chr(0, 0x32, 0x0197, BODY_A51TROOPER, HEAD_RANDOM, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00004000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0A, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0032, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_DRAGON)
+4 -4
View File
@@ -144,9 +144,9 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0040, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
#if VERSION >= VERSION_PAL_FINAL
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x00, 0x002e, BODY_THEKING, HEAD_ELVIS, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x00, 0x002e, BODY_THEKING, HEAD_ELVIS, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
#else
chr(SPAWNFLAG_00010000, 0x00, 0x002e, BODY_THEKING, HEAD_ELVIS, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BLUESIGHT, 0x00, 0x002e, BODY_THEKING, HEAD_ELVIS, GAILIST_IDLE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000 | CHRFLAG1_40000000 | CHRFLAG1_80000000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
#endif
weapon(0x0100, MODEL_CHRZ2020, 0x0000, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_FARSIGHT)
@@ -224,7 +224,7 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x0020, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_IGNORECOLLISION, 0x22, 0x0192, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_BLONDE, -1, -1, 100, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ALLY, SQUADRON_0F, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x0022, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x24, 0x0193, BODY_DRCAROLL, 0x00, GAILIST_IDLE, -1, -1, 100, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ALLY, SQUADRON_05, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_IGNORECOLLISION | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x24, 0x0193, BODY_DRCAROLL, 0x00, GAILIST_IDLE, -1, -1, 100, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ALLY, SQUADRON_05, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x0024, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(SPAWNFLAG_IGNORECOLLISION, 0x23, 0x0194, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_BLONDE, -1, -1, 100, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ALLY, SQUADRON_0F, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x0023, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
@@ -249,7 +249,7 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x003e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x3f, 0x0012, BODY_PELAGIC_GUARD, HEAD_RANDOM, GAILIST_IDLE, -1, -1, 100, 30, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x003f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00004000, 0x21, 0x0117, BODY_SKEDAR, HEAD_RANDOM, AILIST_DEAD_SKEDAR, -1, -1, 100, 100, CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT, 0x21, 0x0117, BODY_SKEDAR, HEAD_RANDOM, AILIST_DEAD_SKEDAR, -1, -1, 100, 100, CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_NONCOMBAT, SQUADRON_07, -1, 0, 0, 0, 0, 0)
tag(0x75, 1)
door(0x0100, MODEL_CETANDOOR, 0x0157, OBJFLAG_DEACTIVATED, OBJFLAG2_LOCKEDBACK | OBJFLAG2_AICANNOTUSE, 0, 1000, 0x00007333, 0x00006666, 0x00035555, 0x00035555, 0x00000222, DOORFLAG_0004, DOORTYPE_VERTICAL, 0x00000002, 0x0000012c, 0x00000000, 0x00000000, 0x00001700)
tag(0xae, 1)
+4 -4
View File
@@ -145,7 +145,7 @@ u32 props[] = {
fail_flags(STAGEFLAG_ELEVATOR_SEALED)
endobjective
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00000800 | SPAWNFLAG_00010000, 0x1a, 0x00a9, BODY_CIAGUY, HEAD_RANDOM, AILIST_INIT_CIA1, -1, -1, 1000, 6, CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00000800 | SPAWNFLAG_BLUESIGHT, 0x1a, 0x00a9, BODY_CIAGUY, HEAD_RANDOM, AILIST_INIT_CIA1, -1, -1, 1000, 6, CHRFLAG0_00004000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200, 0x00, 0x00aa, BODY_G5_GUARD, HEAD_RANDOM, 0x0414, -1, -1, 1000, 10, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0000, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_ONLYONSA | SPAWNFLAG_ONLYONPA, 0x17, 0x00ab, BODY_FBIGUY, HEAD_RANDOM, 0x0411, -1, -1, 800, 30, CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_00, -1, 0, 0, 0, 0, 0)
@@ -175,8 +175,8 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x0009, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200, 0x0c, 0x00b8, BODY_G5_GUARD, HEAD_RANDOM, 0x0418, -1, -1, 500, 10, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_00004000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_05, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00000800 | SPAWNFLAG_00010000, 0x1c, 0x00b9, BODY_CIAGUY, HEAD_RANDOM, AILIST_CIA, -1, -1, 1000, 6, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_05, -1, 0, 1, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00000800 | SPAWNFLAG_00010000, 0x1d, 0x0042, BODY_CIAGUY, HEAD_RANDOM, AILIST_CIA, -1, -1, 1000, 6, CHRFLAG0_00002000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00000800 | SPAWNFLAG_BLUESIGHT, 0x1c, 0x00b9, BODY_CIAGUY, HEAD_RANDOM, AILIST_CIA, -1, -1, 1000, 6, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_05, -1, 0, 1, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00000800 | SPAWNFLAG_BLUESIGHT, 0x1d, 0x0042, BODY_CIAGUY, HEAD_RANDOM, AILIST_CIA, -1, -1, 1000, 6, CHRFLAG0_00002000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_05, -1, 0, 2, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x0d, 0x00bf, BODY_G5_GUARD, HEAD_RANDOM, AILIST_SEALER1, -1, -1, 1000, 15, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_00004000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x000d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x0e, 0x00bc, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, 0x00c5, -1, 1000, 15, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
@@ -185,7 +185,7 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x000f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x10, 0x00be, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, 0x00c7, -1, 1000, 15, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0010, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00000800 | SPAWNFLAG_00010000, 0x1b, 0x00b2, BODY_CIAGUY, HEAD_RANDOM, AILIST_BUGSPOTTER, -1, -1, 1000, 6, CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00000800 | SPAWNFLAG_BLUESIGHT, 0x1b, 0x00b2, BODY_CIAGUY, HEAD_RANDOM, AILIST_BUGSPOTTER, -1, -1, 1000, 6, CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(0, 0x11, 0x00c9, BODY_G5_GUARD, HEAD_RANDOM, GAILIST_IDLE, 0x00c9, -1, 1000, 30, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_01000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_07, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRCMP150, 0x0011, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_CMP150)
chr(0, 0x12, 0x00ca, BODY_G5_GUARD, HEAD_RANDOM, GAILIST_IDLE, 0x00ca, -1, 1000, 30, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_00002000 | CHRFLAG0_00004000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_01000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_20, SQUADRON_07, -1, 0, 0, 0, 0, 0)
+7 -7
View File
@@ -170,8 +170,8 @@ u32 props[] = {
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x34, 0x00bd, BODY_MRBLONDE, HEAD_MRBLONDE, GAILIST_IDLE, -1, -1, 200, 100, CHRFLAG0_CANT_ALERT_GROUP | CHRFLAG0_CAN_RETREAT | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_NOHEAR, CHRFLAG1_WARNED | CHRFLAG1_00000800 | CHRFLAG1_00001000 | CHRFLAG1_00100000, TEAM_NONCOMBAT, SQUADRON_0F, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x0034, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x01, 0x008b, BODY_OVERALL, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x008b, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00001000 | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ONLYONSA | SPAWNFLAG_ONLYONPA | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00004000, 0x1b, 0x008c, BODY_STEWARDESS, HEAD_RANDOM, AILIST_STEWARDESS, 0x00b2, -1, 2000, 5, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR, CHRFLAG1_00000001 | CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_ONLYONSA | SPAWNFLAG_ONLYONPA | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00004000, 0x1c, 0x00c1, BODY_STEWARD, HEAD_RANDOM, AILIST_STEWARD, 0x001f, -1, 2000, 5, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR, CHRFLAG1_00000001 | CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_ONLYONSA | SPAWNFLAG_ONLYONPA | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT, 0x1b, 0x008c, BODY_STEWARDESS, HEAD_RANDOM, AILIST_STEWARDESS, 0x00b2, -1, 2000, 5, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR, CHRFLAG1_00000001 | CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_ONLYONSA | SPAWNFLAG_ONLYONPA | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT, 0x1c, 0x00c1, BODY_STEWARD, HEAD_RANDOM, AILIST_STEWARD, 0x001f, -1, 2000, 5, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR, CHRFLAG1_00000001 | CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x04, 0x008e, BODY_OVERALL, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x008e, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000001 | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x05, 0x008f, BODY_OVERALL, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x008f, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00000001 | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x06, 0x0090, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x0090, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00001000 | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
@@ -186,15 +186,15 @@ u32 props[] = {
chr(SPAWNFLAG_ANTINONINTERACTABLE, 0x0f, 0x0099, BODY_PRES_SECURITY, HEAD_RANDOM, 0x0427, 0x0002, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00001000 | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x10, 0x009a, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x009a, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00001000 | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x11, 0x009b, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x0004, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00001000 | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x18, 0x00a0, BODY_PRESIDENT, HEAD_PRESIDENT, GAILIST_IDLE, 0x00a0, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x18, 0x00a0, BODY_PRESIDENT, HEAD_PRESIDENT, GAILIST_IDLE, 0x00a0, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x12, 0x009c, BODY_PRES_SECURITY, HEAD_RANDOM, 0x0428, 0x0003, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00001000 | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x13, 0x009d, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x0002, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00001000 | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x14, 0x009e, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x0020, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00001000 | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_ANTINONINTERACTABLE, 0x15, 0x009f, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x00bb, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_00001000 | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00004000, 0x16, 0x00ca, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_TYPING_GUY, 0x00b2, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0A, 0x11, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00004000, 0x17, 0x00c9, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_SITTING_GUY, 0x001f, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0A, 0x10, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00004000 | SPAWNFLAG_00010000, 0x19, 0x00c7, BODY_PILOTAF1, HEAD_ROSS, AILIST_TYPING_GUY, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0B, 0x12, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00000001 | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00004000 | SPAWNFLAG_00010000, 0x1a, 0x00c8, BODY_PILOTAF1, HEAD_WONG, AILIST_SITTING_GUY, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0B, 0x13, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT, 0x16, 0x00ca, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_TYPING_GUY, 0x00b2, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0A, 0x11, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT, 0x17, 0x00c9, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_SITTING_GUY, 0x001f, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0A, 0x10, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT | SPAWNFLAG_BLUESIGHT, 0x19, 0x00c7, BODY_PILOTAF1, HEAD_ROSS, AILIST_TYPING_GUY, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0B, 0x12, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FORCESUNGLASSES | SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_FIXEDHEIGHT | SPAWNFLAG_BLUESIGHT, 0x1a, 0x00c8, BODY_PILOTAF1, HEAD_WONG, AILIST_SITTING_GUY, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_0B, 0x13, 0, 0, 0, 0, 0)
chr(0, 0x1d, 0x00a5, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_WARNED | CHRFLAG1_00000800 | CHRFLAG1_00001000 | CHRFLAG1_00100000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRAVENGER, 0x001d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_K7AVENGER)
chr(0, 0x1e, 0x00a6, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, CHRFLAG0_00002000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_WARNED | CHRFLAG1_00000800 | CHRFLAG1_00001000 | CHRFLAG1_00100000, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
+12 -12
View File
@@ -76,9 +76,9 @@ u32 props[] = {
fail_flags(STAGEFLAG_TRAPPED_AT_START)
endobjective
chr(SPAWNFLAG_00004000, CHR_LABTECH1, 0x03dc, BODY_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_04000000 | CHRFLAG0_08000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 4, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, CHR_LABTECH1, 0x03dc, BODY_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_04000000 | CHRFLAG0_08000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 4, 0, 0)
chr(SPAWNFLAG_00004000, CHR_LABTECH2, 0x012d, BODY_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_04000000 | CHRFLAG0_08000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, CHR_LABTECH2, 0x012d, BODY_LABTECH, HEAD_RANDOM, AILIST_INIT_LABTECH, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_04000000 | CHRFLAG0_08000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRFALCON2, CHR_LABTECH2, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_FALCON2)
chr(SPAWNFLAG_00000200, 0x00, 0x0128, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_04000000 | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
@@ -87,10 +87,10 @@ u32 props[] = {
chr(SPAWNFLAG_00000200, 0x01, 0x0126, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_04000000 | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_02, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0001, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x02, 0x0399, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_04000000 | CHRFLAG0_08000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_02, 0x3f, 0, 0, 3, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x02, 0x0399, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_04000000 | CHRFLAG0_08000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_02, 0x3f, 0, 0, 3, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0002, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x03, 0x039a, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 2000, 100, CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_04000000 | CHRFLAG0_08000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_02, 0x40, 0, 0, 3, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x03, 0x039a, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 2000, 100, CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_04000000 | CHRFLAG0_08000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_02, 0x40, 0, 0, 3, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0003, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200, 0x04, 0x0393, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
@@ -131,30 +131,30 @@ u32 props[] = {
chr(SPAWNFLAG_00000200, 0x14, 0x03b2, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0014, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00004000, 0x15, 0x03c9, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, 0x03c8, -1, 1000, 100, CHRFLAG0_00000004 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 4, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x15, 0x03c9, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, 0x03c8, -1, 1000, 100, CHRFLAG0_00000004 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 4, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0015, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00004000, 0x16, 0x03b3, BODY_LABTECH, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, 0x03c9, -1, 1000, 100, CHRFLAG0_00000004 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 4, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x16, 0x03b3, BODY_LABTECH, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, 0x03c9, -1, 1000, 100, CHRFLAG0_00000004 | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 4, 0, 0)
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0016, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_TRANQUILIZER)
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0016, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_20000000, 0, 0, WEAPON_PSYCHOSISGUN)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x17, 0x039e, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, 0x41, 0, 0, 3, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x17, 0x039e, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, 0x41, 0, 0, 3, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0017, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x18, 0x039b, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, 0x42, 0, 0, 3, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x18, 0x039b, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, 0x42, 0, 0, 3, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0018, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x19, 0x039d, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, 0x43, 0, 0, 3, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x19, 0x039d, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, 0x43, 0, 0, 3, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x0019, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x1a, 0x039c, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, 0x44, 0, 0, 3, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x1a, 0x039c, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_INIT_80HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0A, 0x44, 0, 0, 3, 0, 0)
weapon(0x0100, MODEL_CHRDRAGON, 0x001a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DRAGON)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x46, 0x03c2, BODY_LABTECH, HEAD_RANDOM, GAILIST_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_04000000 | CHRFLAG0_08000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x46, 0x03c2, BODY_LABTECH, HEAD_RANDOM, GAILIST_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_04000000 | CHRFLAG0_08000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0046, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_TRANQUILIZER)
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0046, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_20000000, 0, 0, WEAPON_PSYCHOSISGUN)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x47, 0x011c, BODY_LABTECH, HEAD_RANDOM, GAILIST_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_04000000 | CHRFLAG0_08000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 4, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x47, 0x011c, BODY_LABTECH, HEAD_RANDOM, GAILIST_UNALERTED, -1, -1, 1000, 100, CHRFLAG0_00008000 | CHRFLAG0_AIVSAI | CHRFLAG0_04000000 | CHRFLAG0_08000000 | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION | CHRFLAG1_CAN_DRAW_PISTOL, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 4, 0, 0)
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0047, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_TRANQUILIZER)
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0047, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_20000000, 0, 0, WEAPON_PSYCHOSISGUN)
+6 -6
View File
@@ -219,12 +219,12 @@ u32 props[] = {
chr(0, 0x34, 0x00ce, BODY_SKEDAR, HEAD_RANDOM, AILIST_KING_SKEDAR_SPAWNER, -1, -1, 1000, 9, CHRFLAG0_00000004, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
ammocrate(0x0100, MODEL_CHRUZI, 0x0034, OBJFLAG_ASSIGNEDTOCHR, 0, 0, 1000, AMMOTYPE_FARSIGHT)
chr(0, 0x35, 0x00cf, BODY_MINISKEDAR, HEAD_RANDOM, AILIST_KING_MINISKEDAR_SPAWNER, -1, -1, 1000, 9, CHRFLAG0_00000004, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00010000, 0x36, 0x00d9, BODY_ELVISWAISTCOAT, HEAD_ELVIS, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00004000, 0x37, 0x000f, BODY_SKEDAR, HEAD_RANDOM, AILIST_HIDE, 0x00d8, -1, 1000, 9, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00004000, 0x38, 0x0010, BODY_SKEDAR, HEAD_RANDOM, AILIST_HIDE, 0x00d8, -1, 1000, 9, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00004000, 0x39, 0x0011, BODY_SKEDAR, HEAD_RANDOM, AILIST_HIDE, 0x00d8, -1, 1000, 9, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00004000, 0x3a, 0x0012, BODY_SKEDAR, HEAD_RANDOM, AILIST_HIDE, 0x00d8, -1, 1000, 9, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00004000, 0x3b, 0x0018, BODY_SKEDARKING, HEAD_RANDOM, GAILIST_IDLE, 0x00d8, -1, 1000, 9, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_BLUESIGHT, 0x36, 0x00d9, BODY_ELVISWAISTCOAT, HEAD_ELVIS, AILIST_HIDE, -1, -1, 1000, 200, CHRFLAG0_00002000, CHRFLAG1_00100000 | CHRFLAG1_00200000, TEAM_ALLY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x37, 0x000f, BODY_SKEDAR, HEAD_RANDOM, AILIST_HIDE, 0x00d8, -1, 1000, 9, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x38, 0x0010, BODY_SKEDAR, HEAD_RANDOM, AILIST_HIDE, 0x00d8, -1, 1000, 9, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x39, 0x0011, BODY_SKEDAR, HEAD_RANDOM, AILIST_HIDE, 0x00d8, -1, 1000, 9, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x3a, 0x0012, BODY_SKEDAR, HEAD_RANDOM, AILIST_HIDE, 0x00d8, -1, 1000, 9, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x3b, 0x0018, BODY_SKEDARKING, HEAD_RANDOM, GAILIST_IDLE, 0x00d8, -1, 1000, 9, CHRFLAG0_00002000, 0, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_KINGSCEPTRE, 0x003b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_NONE)
conditional_scenery(1, 0, 2)
debris(0x0100, MODEL_SKCREV_UNEXP1, 0x00e5, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_ILLUMINATED | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_00004000 | OBJFLAG2_00100000 | OBJFLAG2_00200000, OBJFLAG3_40000000, 1000)
+2 -2
View File
@@ -187,9 +187,9 @@ u32 props[] = {
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0015, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_SUPERDRAGON)
chr(SPAWNFLAG_00000200, 0x16, 0x03f8, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_HIDDEN_GUARDTYPE1, -1, -1, 1000, 100, CHRFLAG0_AIVSAI | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0C, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0016, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SUPERDRAGON)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x21, 0x03f9, BODY_A51AIRMAN, HEAD_JONATHAN, AILIST_INIT_JONATHAN, -1, -1, 1000, 100, CHRFLAG0_04000000 | CHRFLAG0_08000000, CHRFLAG1_00100000 | CHRFLAG1_80000000, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x21, 0x03f9, BODY_A51AIRMAN, HEAD_JONATHAN, AILIST_INIT_JONATHAN, -1, -1, 1000, 100, CHRFLAG0_04000000 | CHRFLAG0_08000000, CHRFLAG1_00100000 | CHRFLAG1_80000000, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDY357, 0x0021, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_DY357MAGNUM)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, 0x22, 0x010a, BODY_ELVIS1, HEAD_ELVIS, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_04000000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ALLY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, 0x22, 0x010a, BODY_ELVIS1, HEAD_ELVIS, GAILIST_IDLE, -1, -1, 1000, 100, CHRFLAG0_04000000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ALLY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(0, 0x17, 0x0119, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, CHRFLAG0_AIVSAI | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0017, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_SUPERDRAGON)
chr(0, 0x18, 0x0111, BODY_AREA51GUARD, HEAD_RANDOM, AILIST_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, CHRFLAG0_AIVSAI | CHRFLAG0_04000000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_0D, -1, 0, 0, 0, 0, 0)
+12 -12
View File
@@ -367,13 +367,13 @@ u32 props[] = {
chr(SPAWNFLAG_00000200, 0x09, 0x0081, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 100, 100, CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_00100000 | CHRFLAG0_CAN_HEAR_ALARMS | CHRFLAG0_08000000 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_02000000, TEAM_ENEMY, SQUADRON_04, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0009, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00004000, 0x1e, 0x01ce, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_00100000 | CHRFLAG0_08000000 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_05, 0x39, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x1e, 0x01ce, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_00100000 | CHRFLAG0_08000000 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_05, 0x39, 0, 0, 2, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001e, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00004000, 0x1f, 0x01cf, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_08000000 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_05, 0x3a, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x1f, 0x01cf, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_08000000 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_05, 0x3a, 0, 0, 2, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001f, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00004000, 0x20, 0x01d0, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_00100000 | CHRFLAG0_08000000 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_05, 0x3b, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x20, 0x01d0, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_00100000 | CHRFLAG0_08000000 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_05, 0x3b, 0, 0, 2, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0020, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00000200, 0x07, 0x0058, BODY_FEM_GUARD, HEAD_RANDOM, 0x0404, -1, -1, 100, 100, CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_02000000, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
@@ -385,22 +385,22 @@ u32 props[] = {
chr(SPAWNFLAG_00000200, 0x0c, 0x0060, BODY_FEM_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 100, 100, CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_02000000, TEAM_ENEMY, SQUADRON_06, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x000c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00004000, 0x18, 0x01c7, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_07, 0x35, 0, 0, 3, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x18, 0x01c7, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_07, 0x35, 0, 0, 3, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0018, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00004000, 0x19, 0x01c8, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_07, 0x36, 0, 0, 2, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x19, 0x01c8, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_07, 0x36, 0, 0, 2, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0019, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x1a, 0x01c9, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_00100000 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x1a, 0x01c9, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00002000 | CHRFLAG0_00100000 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_07, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001a, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00004000, 0x1b, 0x01ca, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_08, 0x37, 0, 0, 3, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x1b, 0x01ca, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_08, 0x37, 0, 0, 3, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001b, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00004000, 0x1c, 0x01cb, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_08, 0x38, 0, 0, 3, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, 0x1c, 0x01cb, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_08, 0x38, 0, 0, 3, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001c, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x1d, 0x01cc, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_00100000 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x1d, 0x01cc, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_60HP_GUARD, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_00100000 | CHRFLAG0_CAN_HEARSPAWN | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_08, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_SHOTGUN)
chr(SPAWNFLAG_00000200, 0x08, 0x0028, BODY_DDSHOCK, HEAD_DDSHOCK, 0x0408, -1, -1, 500, 100, CHRFLAG0_00000080 | CHRFLAG0_CAN_RETREAT | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR, 0, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 0, 0, 0)
@@ -409,7 +409,7 @@ u32 props[] = {
chr(SPAWNFLAG_00000200, 0x0d, 0x006f, BODY_DDSHOCK, HEAD_DDSHOCK, 0x0409, -1, -1, 100, 100, CHRFLAG0_00000080 | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR, CHRFLAG1_00002000, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDY357, 0x000d, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357MAGNUM)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_00004000, 0x17, 0x01c6, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_40HP_GUARD, -1, -1, 2000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR, CHRFLAG1_DOINGIDLEANIMATION | CHRFLAG1_00002000, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 1, 0, 0)
chr(SPAWNFLAG_00000200 | SPAWNFLAG_FIXEDHEIGHT, 0x17, 0x01c6, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_40HP_GUARD, -1, -1, 2000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR, CHRFLAG1_DOINGIDLEANIMATION | CHRFLAG1_00002000, TEAM_ENEMY, SQUADRON_09, -1, 0, 0, 1, 0, 0)
weapon(0x0100, MODEL_CHRDY357, 0x0017, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357MAGNUM)
chr(SPAWNFLAG_00000200, 0x06, 0x0011, BODY_DDSHOCK, HEAD_DDSHOCK, 0x0407, 0x001d, -1, 1000, 9, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_NOHEAR, CHRFLAG1_00000080 | CHRFLAG1_00002000 | CHRFLAG1_LONG_CAMSPY_OBSERVATION, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
@@ -418,8 +418,8 @@ u32 props[] = {
chr(SPAWNFLAG_00000200, 0x05, 0x01c0, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_40HP_GUARD, 0x001e, -1, 1000, 100, CHRFLAG0_CAN_EXAMINE_BODY | CHRFLAG0_00000080 | CHRFLAG0_CAN_RETREAT | CHRFLAG0_UNSURPRISABLE | CHRFLAG0_CAN_THROW_GRENADES | CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_00200000 | CHRFLAG0_08000000 | CHRFLAG0_NOHEAR, CHRFLAG1_00002000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRDY357, 0x0005, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_DY357MAGNUM)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_00010000, CHR_CASS, 0x0133, BODY_CASSANDRA, HEAD_CASSANDRA, AILIST_INIT_CASS, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_00004000, CHR_CHIEF, 0x0223, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_CHIEF, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_ANTINONINTERACTABLE | SPAWNFLAG_BLUESIGHT, CHR_CASS, 0x0133, BODY_CASSANDRA, HEAD_CASSANDRA, AILIST_INIT_CASS, -1, -1, 1000, 100, CHRFLAG0_UNSURPRISABLE | CHRFLAG0_00004000 | CHRFLAG0_00008000 | CHRFLAG0_CANLOSEGUN, 0, TEAM_ENEMY, SQUADRON_03, -1, 0, 0, 0, 0, 0)
chr(SPAWNFLAG_FIXEDHEIGHT, CHR_CHIEF, 0x0223, BODY_FEM_GUARD, HEAD_RANDOM, AILIST_INIT_CHIEF, -1, -1, 1000, 100, CHRFLAG0_00002000 | CHRFLAG0_00008000 | CHRFLAG0_SQUADALERTANYDIST | CHRFLAG0_NOHEAR | CHRFLAG0_CANLOSEGUN, CHRFLAG1_DOINGIDLEANIMATION, TEAM_ENEMY, SQUADRON_0B, -1, 0, 0, 0, 0, 0)
weapon(0x0100, MODEL_CHRFALCON2, CHR_CHIEF, OBJFLAG_ASSIGNEDTOCHR, 0, 0, WEAPON_FALCON2)
weapon(0x0100, MODEL_CHRFALCON2, CHR_CHIEF, OBJFLAG_ASSIGNEDTOCHR | OBJFLAG_DEACTIVATED, 0, 0, WEAPON_FALCON2)