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https://gitlab.com/ryandwyer/perfect-dark
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Identify frSetWeaponFound and frIsWeaponFound
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@@ -9,8 +9,8 @@ extern u8 var800888a0;
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bool ciIsTourDone(void);
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u8 ciGetFiringRangeScore(s32 weapon_id);
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u32 func0f19c9e4(void);
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bool func0f19cad4(u32 arg0);
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void func0f19cb38(s32 weaponnum);
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u32 frIsWeaponFound(s32 weapon);
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void frSetWeaponFound(s32 weaponnum);
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bool stageIsComplete(s32 solostageindex);
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u32 func0f19cbcc(void);
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bool frWeaponIsAvailable(s32 weapon);
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+1
-1
@@ -3753,7 +3753,7 @@ struct savefile_solo {
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/*0x20*/ u16 besttimes[NUM_SOLOSTAGES][3];
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/*0xa0*/ s32 coopcompletions[3];
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/*0xac*/ u8 firingrangescores[9];
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/*0xb5*/ u8 unkb5[6];
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/*0xb5*/ u8 weaponsfound[6];
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};
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struct propstate {
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