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https://gitlab.com/ryandwyer/perfect-dark
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Decompile currentPlayerQueuePickupAmmoHudmsg
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@@ -240,7 +240,7 @@ void ammotypePlayPickupSound(u32 ammotype);
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u32 propPlayPickupSound(struct prop *prop, s32 weapon);
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void func0f087d10(s32 weaponnum);
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void ammotypeGetPickupMessage(char *dst, s32 ammotype, s32 qty);
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void func0f087fb0(s32 ammotype, s32 pickupqty);
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void currentPlayerQueuePickupAmmoHudmsg(s32 ammotype, s32 pickupqty);
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void func0f088028(s32 ammotype, s32 quantity, bool arg2, bool showhudmsg);
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s32 ammocrateGetPickupAmmoQty(struct ammocrateobj *crate);
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s32 weaponGetPickupAmmoQty(struct weaponobj *weapon);
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