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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f11412c
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@@ -11,7 +11,7 @@ void currentPlayerSetHeadAmp(f32 headamp);
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u32 func0f1138a4(void);
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u32 func0f113f10(void);
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u32 func0f1140bc(void);
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u32 func0f11412c(void);
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void func0f11412c(f32 speed);
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u32 func0f11416c(void);
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#endif
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+1
-9
@@ -1269,15 +1269,7 @@ struct player {
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/*0x0428*/ struct coord unk0428[2];
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/*0x0440*/ struct coord unk0440[2];
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/*0x0458*/ s32 unk0458;
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/*0x045c*/ u32 unk045c;
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/*0x0460*/ u32 unk0460;
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/*0x0464*/ u32 unk0464;
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/*0x0468*/ u32 unk0468;
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/*0x046c*/ u32 unk046c;
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/*0x0470*/ u32 unk0470;
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/*0x0474*/ u32 unk0474;
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/*0x0478*/ u32 unk0478;
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/*0x047c*/ u32 unk047c;
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/*0x045c*/ struct animdata animdata;
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/*0x0480*/ struct eyespy *eyespy;
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/*0x0484*/ u32 unk0484;
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/*0x0488*/ u32 unk0488;
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