mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-01 19:10:15 -04:00
Decompile filelistsTick
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@@ -14,8 +14,8 @@ void func0f110bf8(void);
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void func0f110c5c(s32 listnum, u8 filetype);
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s32 func0f110cf8(u8 filetype);
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void func0f110d90(s32 index);
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void func0f110da8(void);
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u32 func0f110f4c(void);
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void filelistsTick(void);
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void filelistUpdate(struct filelist *list);
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struct textureconfig *func0f111460(s32 playernum, s32 arg1, s32 arg2);
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#endif
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@@ -19,6 +19,7 @@ s32 pakDeleteGameNote(s8 device, u16 company_code, u32 game_code, char *game_nam
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s32 func0f1168c4(s8 device, struct pakdata **arg1);
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u32 func0f116914(s8 device);
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s32 func0f11693c(s8 device);
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void func0f11698c(s8 device);
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void func0f116994(void);
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void func0f1169c8(s8 device, s32 arg1);
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bool func0f116aec(s8 device);
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+2
-2
@@ -4692,9 +4692,9 @@ struct filelist {
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/*0x309*/ u8 unk309;
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/*0x30a*/ u8 unk30a;
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/*0x30b*/ u8 filetype;
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/*0x30c*/ u8 outdated;
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/*0x30c*/ u8 timeuntilupdate;
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/*0x30d*/ u8 unk30d;
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/*0x30e*/ u8 unk30e;
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/*0x30e*/ u8 updatedthisframe;
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};
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struct challenge {
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