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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 07:32:16 -04:00
Decompile currentPlayerCheckIfShotInBack
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@@ -67,7 +67,7 @@ Gfx *func0f0c0190(Gfx *gdl);
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Gfx *func0f0c07c8(Gfx *gdl);
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void currentPlayerDie(bool force);
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void currentPlayerDieByShooter(u32 shooter, bool force);
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u32 func0f0c160c(void);
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void currentPlayerCheckIfShotInBack(s32 attackerplayernum, f32 x, f32 z);
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f32 currentPlayerGetHealthBarHeightFrac(void);
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void func0f0c1840(struct coord *pos, struct coord *up, struct coord *look, struct coord *pos2, s16 *rooms);
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void func0f0c1ba4(struct coord *pos, struct coord *up, struct coord *look, struct coord *memcampos, s32 memcamroom);
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@@ -11,6 +11,7 @@
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#define BADDEG2RAD(deg) ((deg) * (M_BADPI / 180.0f))
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#define DEG2RAD(deg) ((deg) * (M_PI / 180.0f))
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#define RAD2DEG(rad) ((rad) * 180.0f / M_PI)
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#define BADRAD2DEG(rad) ((rad) * (180.0f / M_BADPI))
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#endif
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