Decompile currentPlayerCheckIfShotInBack

This commit is contained in:
Ryan Dwyer
2020-12-23 12:59:41 +10:00
parent 8e6c55edc4
commit a830dd63b1
4 changed files with 19 additions and 71 deletions
+1 -1
View File
@@ -67,7 +67,7 @@ Gfx *func0f0c0190(Gfx *gdl);
Gfx *func0f0c07c8(Gfx *gdl);
void currentPlayerDie(bool force);
void currentPlayerDieByShooter(u32 shooter, bool force);
u32 func0f0c160c(void);
void currentPlayerCheckIfShotInBack(s32 attackerplayernum, f32 x, f32 z);
f32 currentPlayerGetHealthBarHeightFrac(void);
void func0f0c1840(struct coord *pos, struct coord *up, struct coord *look, struct coord *pos2, s16 *rooms);
void func0f0c1ba4(struct coord *pos, struct coord *up, struct coord *look, struct coord *memcampos, s32 memcamroom);
+1
View File
@@ -11,6 +11,7 @@
#define BADDEG2RAD(deg) ((deg) * (M_BADPI / 180.0f))
#define DEG2RAD(deg) ((deg) * (M_PI / 180.0f))
#define RAD2DEG(rad) ((rad) * 180.0f / M_PI)
#define BADRAD2DEG(rad) ((rad) * (180.0f / M_BADPI))
#endif