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Decompile currentPlayerCheckIfShotInBack
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@@ -67,7 +67,7 @@ Gfx *func0f0c0190(Gfx *gdl);
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Gfx *func0f0c07c8(Gfx *gdl);
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void currentPlayerDie(bool force);
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void currentPlayerDieByShooter(u32 shooter, bool force);
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u32 func0f0c160c(void);
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void currentPlayerCheckIfShotInBack(s32 attackerplayernum, f32 x, f32 z);
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f32 currentPlayerGetHealthBarHeightFrac(void);
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void func0f0c1840(struct coord *pos, struct coord *up, struct coord *look, struct coord *pos2, s16 *rooms);
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void func0f0c1ba4(struct coord *pos, struct coord *up, struct coord *look, struct coord *memcampos, s32 memcamroom);
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