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Decompile weaponGetAmmoCapacity
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@@ -161,7 +161,7 @@ void currentPlayerGiveUnlimitedAmmo(bool force);
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u32 weaponGetAmmoType(u32 weaponnum, u32 func);
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s32 currentPlayerGetAmmoQuantityForWeapon(u32 weaponnum, u32 func);
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void currentPlayerGiveAmmoForWeapon(u32 weaponnum, u32 func, u32 quantity);
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u32 func0f0a9b10(void);
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s32 weaponGetAmmoCapacity(s32 weaponnum, s32 func);
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u32 func0f0a9b68(void);
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u32 func0f0a9d2c(void);
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void abmagReset(struct abmag *abmag);
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