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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-01 11:08:47 -04:00
Decompile bmoveProcessInput
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@@ -29,14 +29,14 @@ f32 bmoveGetSpeedThetaControlLimit(f32 value);
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void bmoveUpdateSpeedThetaControl(f32 value);
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f32 bmoveCalculateLookahead(void);
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void bmoveResetMoveData(struct movedata *data);
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void bmoveProcessInput(s32 arg0, s32 arg1, s32 arg2, s32 arg3);
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void bmoveProcessInput(bool allowc1x, bool allowc1y, bool allowc1buttons, bool ignorec2);
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void bmove0f0cb79c(struct player *player, struct coord *arg1, s16 *rooms);
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void bmove0f0cb89c(struct player *player, s16 *rooms);
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void bmove0f0cb8c4(struct player *player);
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void bmove0f0cb904(struct coord *coord);
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void bmove0f0cba88(f32 *a, f32 *b, struct coord *c, f32 mult1, f32 mult2);
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void bmoveUpdateMoveInitSpeed(struct coord *newpos);
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void bmoveTick(bool arg0, bool arg1, bool arg2, bool arg3);
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void bmoveTick(bool allowc1x, bool allowc1y, bool allowc1buttons, bool ignorec2);
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void bmoveUpdateVerta(void);
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void bmove0f0cc19c(struct coord *arg);
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void bmoveUpdateHead(f32 arg0, f32 arg1, f32 arg2, Mtxf *arg3, f32 arg4);
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@@ -44,7 +44,7 @@ f32 func0f0278a4(struct chrdata *chr);
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void func0f027994(struct prop *prop, struct shotdata *shotdata, bool arg2, bool arg3);
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void func0f027e1c(struct shotdata *shotdata, struct hit *hit);
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void func0f028498(bool value);
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void func0f028590(f32 arg0);
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void chrsCheckForNoise(f32 noiseradius);
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bool func0f028a50(struct prop *prop, struct coord *arg1, f32 *arg2, f32 *arg3);
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s32 func0f028e18(struct prop *arg0, struct modelnode *node, struct model *model, struct prop *arg3);
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bool func0f028e6c(s32 arg0, struct prop *prop, struct prop **propptr, struct modelnode **nodeptr, struct model **modelptr);
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@@ -33,8 +33,8 @@ s32 joyGetStickYOnSampleIndex(s32 samplenum, s8 contpadnum);
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u16 joyGetButtonsOnSample(s32 samplenum, s8 contpadnum, u16 mask);
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u16 joyGetButtonsPressedOnSample(s32 samplenum, s8 contpadnum, u16 mask);
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s32 joyCountButtonsOnSpecificSamples(u32 *arg0, s8 contpadnum, u16 mask);
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s8 joyGetStickX(s8 contpadnum);
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s8 joyGetStickY(s8 contpadnum);
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s32 joyGetStickX(s8 contpadnum);
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s32 joyGetStickY(s8 contpadnum);
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u16 joyGetButtons(s8 contpadnum, u16 mask);
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u16 joyGetButtonsPressedThisFrame(s8 contpadnum, u16 mask);
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s32 joy000150c4(void);
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+1
-1
@@ -2571,7 +2571,7 @@ struct player {
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/*0x016c*/ f32 speedstrafe;
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/*0x0170*/ f32 speedforwards; // range -1 to 1
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/*0x0174*/ f32 speedboost; // speed multiplier - ranges from 1 to 1.25 - kicks in after 3 seconds of full speed
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/*0x0178*/ u32 speedmaxtime60; // amount of time player has held full forward speed
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/*0x0178*/ s32 speedmaxtime60; // amount of time player has held full forward speed
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/*0x017c*/ f32 bondshotspeed[3];
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/*0x0188*/ f32 bondfadetime60;
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/*0x018c*/ f32 bondfadetimemax60;
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