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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-18 05:08:36 -04:00
Decompile gasTick
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@@ -63,7 +63,7 @@
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/*0x0038*/ bool aiIfRandomGreaterThan(void);
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/*0x0039*/ bool aiIfCanHearAlarm(void);
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/*0x003a*/ bool aiIfAlarmActive(void);
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/*0x003b*/ bool ai003b(void);
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/*0x003b*/ bool aiIfGasActive(void);
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/*0x003c*/ bool aiIfHearsTarget(void);
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/*0x003d*/ bool aiIfSawInjury(void);
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/*0x003e*/ bool aiIfSawDeath(void);
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@@ -341,9 +341,9 @@ void doorsChooseSwingDirection(struct prop *chrprop, struct doorobj *door);
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bool propdoorInteract(struct prop *doorprop);
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void alarmStopAudio(void);
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void gasReleaseFromPos(struct coord *pos);
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void func0f0904e0(void);
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bool func0f090520(void);
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void func0f09054c(void);
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void gasStopAudio(void);
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bool gasIsActive(void);
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void gasTick(void);
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Gfx *func0f0908b8(Gfx *gdl);
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void projectilesDebug(void);
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void alarmTick(void);
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