Decompile audioIsChannelIdle

This commit is contained in:
Ryan Dwyer
2021-01-09 00:19:21 +10:00
parent 1a290017eb
commit ad5e2f1b69
10 changed files with 80 additions and 121 deletions
+1 -1
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@@ -137,7 +137,7 @@ extern u32 var8006ad24;
extern u32 var8006ad8c;
extern u32 var8006ad90;
extern u32 var8006adf8;
extern struct var8006ae10 *var8006ae10;
extern struct audiochannel *g_AudioChannels;
extern u32 var8006ae14;
extern s8 var8006ae18;
extern s8 var8006ae1c;
+1 -1
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@@ -18,7 +18,7 @@ u32 func0f093790(void);
u32 func0f0938ec(void);
u32 func0f0939f8(void *arg0, struct prop *prop, s16 sound, s32 padnum, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8, f32 arg9, s32 arg10, s32 arg11, f32 arg12, f32 arg13, f32 arg14);
void audioMuteChannel(s32 channel);
u32 audioIfChannelIdle(s32 channel);
bool audioIsChannelIdle(s32 channel);
bool audioPlayFromProp2(s8 channel_id, s32 audio_id, s32 volumemaybe, struct prop *prop, u32 arg4, s32 arg5, s32 arg6, s32 arg7);
u32 func0f0946b0(void);
u32 func0f094940(void);