Decompile chrHit

This commit is contained in:
Ryan Dwyer
2021-12-10 23:16:43 +10:00
parent 271ecdd364
commit ad90b9ca0f
10 changed files with 221 additions and 893 deletions
+2 -2
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@@ -38,11 +38,11 @@ void bodyGetBloodColour(s16 bodynum, u8 *colour1, u32 *colour2);
Gfx *chrRender(struct prop *prop, Gfx *gdl, bool withalpha);
void chrEmitSparks(struct chrdata *chr, struct prop *prop, s32 hitpart, struct coord *coord, struct coord *coord2, struct chrdata *chr2);
u32 func0f0260c4(void);
u32 func0f0268bc(void);
void func0f0268bc(struct model *model, s32 hitpart, struct modelnode *node, struct coord *arg3);
u32 func0f0270f4(void);
f32 func0f0278a4(struct chrdata *chr);
void func0f027994(struct prop *prop, struct shotdata *shotdata, bool arg2, bool arg3);
void func0f027e1c(struct shotdata *shotdata, struct hit *hit);
void chrHit(struct shotdata *shotdata, struct hit *hit);
void func0f028498(bool value);
void chrsCheckForNoise(f32 noiseradius);
bool chrCalculateAutoAim(struct prop *prop, struct coord *arg1, f32 *arg2, f32 *arg3);
+1 -1
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@@ -61,7 +61,7 @@ void chrSetShield(struct chrdata *chr, f32 shield);
bool func0f034080(struct chrdata *chr, struct modelnode *node, struct prop *prop, struct model *model, s32 side, s16 *arg5);
void chrDamageByMisc(struct chrdata *chr, f32 damage, struct coord *vector, struct gset *gset, struct prop *prop);
void chrDamageByLaser(struct chrdata *chr, f32 damage, struct coord *vector, struct gset *gset, struct prop *prop);
void func0f0341dc(struct chrdata *chr, f32 damage, struct coord *vector, struct gset *gset, struct prop *prop, u32 hitpart, struct prop *prop2, struct modelnode *node, struct model *model, s32 side, s16 *arg10);
void func0f0341dc(struct chrdata *chr, f32 damage, struct coord *vector, struct gset *gset, struct prop *prop, s32 hitpart, struct prop *prop2, struct modelnode *node, struct model *model, s32 side, s16 *arg10);
void chrDamageByImpact(struct chrdata *chr, f32 damage, struct coord *vector, struct gset *gset, struct prop *prop, s32 arg5);
void chrDamageByExplosion(struct chrdata *chr, f32 damage, struct coord *vector, struct prop *prop, struct coord *explosionpos);
void playerUpdateDamageStats(struct prop *attacker, struct prop *victim, f32 damage);
+1 -1
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@@ -23,7 +23,7 @@ void func0f060bac(s32 weaponnum, struct prop *prop);
struct prop *shotCalculateHits(s32 handnum, bool arg1, struct coord *arg2, struct coord *arg3, struct coord *gunpos, struct coord *dir, u32 arg6, f32 arg7, bool arg8);
struct prop *func0f061d54(s32 handnum, u32 arg1, u32 arg2);
void handCreateBulletRaycast(s32 handnum, bool arg1, bool dorandom, s32 arg3, bool arg4);
void func0f061fa8(struct shotdata *shotdata, struct prop *prop, f32 arg2, s32 arg3, struct modelnode *node, struct hitthing *hitthing, s32 arg6, struct modelnode *arg7, struct model *model, bool arg9, s32 arg10, struct coord *arg11, struct coord *arg12);
void func0f061fa8(struct shotdata *shotdata, struct prop *prop, f32 arg2, s32 hitpart, struct modelnode *node, struct hitthing *hitthing, s32 arg6, struct modelnode *arg7, struct model *model, bool arg9, s32 arg10, struct coord *arg11, struct coord *arg12);
void handInflictCloseRangeDamage(s32 handnum, struct gset *gset, bool arg2);
void handTickAttack(s32 handnum);
void handsTickAttack(void);
+1 -1
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@@ -236,7 +236,7 @@ void objTakeGunfire(struct defaultobj *obj, f32 damage, struct coord *pos, s32 w
void objDamage(struct defaultobj *obj, f32 damage, struct coord *pos, s32 weaponnum, s32 playernum);
void func0f0859a0(struct prop *prop, struct shotdata *shotdata);
void func0f085e00(struct prop *prop, struct shotdata *shotdata);
void func0f085eac(struct shotdata *shotdata, struct hit *hit);
void objHit(struct shotdata *shotdata, struct hit *hit);
u32 propobjGetCiTagId(struct prop *prop);
bool objIsHealthy(struct defaultobj *obj);
bool objTestForInteract(struct prop *prop);
+1 -1
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@@ -13,7 +13,7 @@ void func0f13e640(struct var800a41b0 *thing, u32 arg1);
u32 func0f13e744(void);
u32 func0f13e994(void);
void func0f13eb44(void);
void func0f13f3f4(struct coord *arg0, struct coord *arg1, struct coord *arg2, u32 arg3, u32 arg4, u32 arg5, s32 room, u32 arg7, s32 arg8, u32 arg9, struct chrdata *chr, bool arg11);
void func0f13f3f4(struct coord *arg0, struct coord *arg1, struct coord *arg2, u32 arg3, u32 arg4, u32 arg5, s32 room, struct prop *arg7, s32 arg8, u32 arg9, struct chrdata *chr, bool arg11);
u32 func0f13f504(void);
s32 func0f140750(struct coord *coord);
u32 func0f1408a8(void);
+2 -1
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@@ -6268,6 +6268,7 @@ struct var800ab718 {
u32 unk10;
};
// This struct might be the same struct as shotdata
struct splat {
/*0x000*/ struct coord unk000;
/*0x00c*/ struct coord unk00c;
@@ -7062,7 +7063,7 @@ struct hitthing {
struct hit {
/*0x00*/ f32 distance;
/*0x04*/ struct prop *prop;
/*0x08*/ u32 unk08;
/*0x08*/ s32 hitpart;
/*0x0c*/ struct modelnode *node;
/*0x10*/ struct hitthing hitthing;
/*0x40*/ u32 unk40;