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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-06 03:28:11 -04:00
Attempt to decompile currentPlayerAutoSwitchWeapon
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@@ -851,6 +851,7 @@
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#define FUNCFLAG_00040000 0x00040000
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#define FUNCFLAG_00080000 0x00080000
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#define FUNCFLAG_00100000 0x00100000
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#define GAILIST_IDLE 0x0000
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#define GAILIST_UNALERTED_0001 0x0001
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@@ -97,7 +97,7 @@ void func0f0a1ab0(void);
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void func0f0a1b50(void);
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void func0f0a1c2c(void);
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bool currentPlayerHasAmmoForWeapon(s32 weaponnum);
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void func0f0a1df4(void);
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void currentPlayerAutoSwitchWeapon(void);
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void currentPlayerEquipWeaponWrapper(bool arg0, s32 weaponnum);
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s32 handIsFiring(s32 handnum);
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s32 handGetAttackType(s32 handnum);
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+1
-1
@@ -2464,7 +2464,7 @@ struct gunctrl {
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/*0x1583*/ u8 invertgunfunc : 1;
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/*0x1583*/ u8 unk1583_03 : 1;
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/*0x1583*/ u8 unk1583_04 : 1;
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/*0x1583*/ u8 unk1583_05 : 1;
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/*0x1583*/ u8 wantammo : 1;
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/*0x1583*/ u8 unk1583_06 : 1;
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/*0x1583*/ u8 passivemode : 1;
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/*0x1584*/ s32 gunmemnew;
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