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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-14 20:30:01 -04:00
Decompile sightDrawSkedarTriangle
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@@ -178,7 +178,7 @@ void bgunApplyBoost(void);
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void bgunRevertBoost(void);
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void bgunTickBoost(void);
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void bgunSetSightVisible(u32 bits, bool visible);
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Gfx *bgunRenderSight(Gfx *gdl);
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Gfx *bgunDrawSight(Gfx *gdl);
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void bgun0f0abd30(s32 handnum);
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s32 bgunGetWeaponNum2(s32 handnum);
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s8 bgunFreeFireslotWrapper(s32 fireslot);
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+10
-10
@@ -11,18 +11,18 @@ s32 sightFindFreeTargetIndex(s32 max);
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void func0f0d7364(void);
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void sightTick(bool sighton);
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s32 func0f0d789c(s32 arg0, s32 arg1, s32 arg2, s32 arg3);
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Gfx *sightRenderTargetBox(Gfx *gdl, struct threat *threat, u32 textid, s32 time);
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Gfx *sightDrawTargetBox(Gfx *gdl, struct threat *threat, u32 textid, s32 time);
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Gfx *func0f0d7f54(Gfx *gdl, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5);
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Gfx *func0f0d87a8(Gfx *gdl, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5);
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Gfx *sightRenderDefault(Gfx *gdl, bool sighton);
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Gfx *sightRenderClassic(Gfx *gdl, bool sighton);
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Gfx *sightRenderType2(Gfx *gdl, bool sighton);
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u32 func0f0d9948(void);
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Gfx *sightRenderSkedar(Gfx *gdl, bool sighton);
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Gfx *sightRenderZoom(Gfx *gdl, bool sighton);
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Gfx *sightRenderMaian(Gfx *gdl, bool sighton);
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Gfx *sightRenderTarget(Gfx *gdl);
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Gfx *sightDrawDefault(Gfx *gdl, bool sighton);
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Gfx *sightDrawClassic(Gfx *gdl, bool sighton);
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Gfx *sightDrawType2(Gfx *gdl, bool sighton);
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Gfx *sightDrawSkedarTriangle(Gfx *gdl, s32 x, s32 y, s32 dir, u32 colour);
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Gfx *sightDrawSkedar(Gfx *gdl, bool sighton);
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Gfx *sightDrawZoom(Gfx *gdl, bool sighton);
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Gfx *sightDrawMaian(Gfx *gdl, bool sighton);
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Gfx *sightDrawTarget(Gfx *gdl);
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bool sightHasTargetWhileAiming(s32 sight);
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Gfx *sightRender(Gfx *gdl, bool sighton, s32 sight);
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Gfx *sightDraw(Gfx *gdl, bool sighton, s32 sight);
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#endif
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